My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Hog Rider Three Musketeers Miner
Giant Snowball
Archers Musketeer Hog Rider Three Musketeers Miner
Zap
Archers Three Musketeers
Barbarian Barrel
Archers Elite Barbarians Musketeer Three Musketeers
The Log
Archers Elite Barbarians Musketeer Hog Rider Three Musketeers
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Elite Barbarians Musketeer Hog Rider Three Musketeers Miner
Fireball
Archers Elite Barbarians Musketeer Hog Rider Three Musketeers
Poison
Archers Musketeer Three Musketeers
Lightning
Elite Barbarians Musketeer Three Musketeers
Rocket
Elite Barbarians Musketeer Hog Rider Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Tornado Miner Musketeer Hog Rider Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Tornado Miner

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Tornado Miner Archers Musketeer Three Musketeers
Archers
Zap Elite Barbarians Hog Rider Miner
Elite Barbarians
Zap Archers Hog Rider Three Musketeers
Musketeer
Hog Rider Zap Miner
Hog Rider
Zap Musketeer Archers Elite Barbarians Three Musketeers Tornado
Three Musketeers
Zap Elite Barbarians Hog Rider Tornado Miner
Tornado
Zap Hog Rider Three Musketeers
Miner
Zap Archers Musketeer Three Musketeers

Defense Synergies 0 10

Zap
Archers Elite Barbarians Musketeer Three Musketeers Tornado Miner
Archers
Zap Tornado
Elite Barbarians
Zap
Musketeer
Zap Tornado Miner
Hog Rider
Three Musketeers
Zap Tornado
Tornado
Zap Archers Musketeer Three Musketeers
Miner
Zap Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer
Elite Barbarians Zap Musketeer Three Musketeers
Three Musketeers Tornado Archers Elite Barbarians Musketeer
Elite Barbarians Three Musketeers Musketeer
Elite Barbarians Tornado
Tornado Zap Archers Musketeer
Musketeer Three Musketeers Tornado Zap Archers
Zap Musketeer
Three Musketeers Elite Barbarians Musketeer Tornado
Elite Barbarians Tornado Archers Musketeer Miner
Archers Zap Musketeer Tornado
Musketeer Three Musketeers Zap Archers Tornado
Zap Elite Barbarians Musketeer Three Musketeers
Three Musketeers Zap Tornado
Elite Barbarians Three Musketeers
Tornado Zap Elite Barbarians Three Musketeers
Three Musketeers Elite Barbarians Musketeer Tornado
Zap Archers Elite Barbarians Musketeer Three Musketeers Tornado
Zap Tornado Archers Musketeer
Elite Barbarians Musketeer Three Musketeers Tornado
Archers Elite Barbarians Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Elite Barbarians
Zap Archers Elite Barbarians Musketeer Miner
Zap Elite Barbarians Musketeer
Zap Elite Barbarians Musketeer Tornado
Elite Barbarians Musketeer Three Musketeers
Zap Archers Musketeer Three Musketeers Tornado
Archers Elite Barbarians Musketeer
Elite Barbarians
Zap Elite Barbarians Tornado
Musketeer Three Musketeers
Elite Barbarians Musketeer
Zap Elite Barbarians Tornado
Elite Barbarians Three Musketeers
Archers Musketeer Three Musketeers
Elite Barbarians Zap Archers Musketeer Three Musketeers Tornado
Zap Archers Elite Barbarians Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Zap Musketeer Tornado Miner
Miner
Musketeer
Zap
Zap Musketeer Tornado
Archers Musketeer Tornado
Zap Tornado
Miner Zap Tornado
Elite Barbarians Musketeer Three Musketeers Tornado
Miner Zap Musketeer Tornado
Zap Archers Musketeer Tornado
Elite Barbarians Musketeer Three Musketeers Miner
Musketeer
Zap Elite Barbarians Musketeer
Zap Musketeer Three Musketeers
Musketeer Three Musketeers
Three Musketeers Tornado
Zap Archers Musketeer Three Musketeers
Zap Tornado Miner
Musketeer
Tornado
Musketeer Tornado
Zap Musketeer
Zap Tornado
Miner Zap Musketeer Tornado
Zap Musketeer Tornado Miner
Miner Zap Musketeer Tornado
Elite Barbarians Zap Archers Musketeer Tornado
Zap Musketeer
Elite Barbarians
Zap Musketeer Miner
Zap
Zap Archers Musketeer
Zap Archers Musketeer Three Musketeers Tornado
Miner Musketeer Three Musketeers
Zap Musketeer
Zap Tornado
Elite Barbarians Musketeer Three Musketeers
Zap Elite Barbarians Musketeer Tornado
Zap Musketeer Tornado
Zap Musketeer Tornado Miner

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