My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Mortar Royal Giant Dart Goblin Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Wall Breakers
Giant Snowball
Goblins Spear Goblins Dart Goblin Wall Breakers
Zap
Goblins Spear Goblins Mortar Royal Giant Dart Goblin Wall Breakers
Barbarian Barrel
Goblins Spear Goblins Mortar Dart Goblin Wall Breakers Electro Wizard
The Log
Goblins Spear Goblins Royal Giant Dart Goblin Wall Breakers
Earthquake
Spear Goblins Mortar
Arrows
Goblins Spear Goblins Dart Goblin Wall Breakers
Royal Delivery
Goblins Spear Goblins Dart Goblin Wall Breakers Electro Wizard
Fireball
Mortar Dart Goblin Wall Breakers Electro Wizard
Poison
Spear Goblins Mortar Dart Goblin Electro Wizard
Lightning
Mortar Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Wall Breakers Dart Goblin Tornado Mortar Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Spear Goblins Wall Breakers Dart Goblin

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant
Spear Goblins
Mortar Royal Giant Dart Goblin Wall Breakers
Mortar
Royal Giant Spear Goblins Dart Goblin Tornado
Royal Giant
Mortar Dart Goblin Goblins Spear Goblins Tornado Electro Wizard
Dart Goblin
Royal Giant Spear Goblins Mortar Wall Breakers
Wall Breakers
Spear Goblins Dart Goblin Electro Wizard
Tornado
Mortar Royal Giant
Electro Wizard
Royal Giant Wall Breakers

Defense Synergies 0 12

Goblins
Mortar Dart Goblin Electro Wizard
Spear Goblins
Mortar Dart Goblin Electro Wizard
Mortar
Goblins Spear Goblins Dart Goblin Tornado Electro Wizard
Royal Giant
Dart Goblin
Goblins Spear Goblins Mortar Tornado Electro Wizard
Wall Breakers
Tornado
Mortar Dart Goblin Electro Wizard
Electro Wizard
Goblins Spear Goblins Mortar Dart Goblin Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Dart Goblin Electro Wizard
Goblins Mortar Dart Goblin Electro Wizard
Mortar Tornado Goblins Dart Goblin Electro Wizard
Goblins Mortar Dart Goblin Electro Wizard
Tornado
Tornado Goblins Spear Goblins Dart Goblin Electro Wizard
Dart Goblin Tornado Electro Wizard Spear Goblins Mortar
Dart Goblin Electro Wizard
Goblins Mortar Tornado
Tornado Goblins Spear Goblins Dart Goblin Electro Wizard
Goblins Dart Goblin Electro Wizard Spear Goblins Tornado
Spear Goblins Dart Goblin Tornado Electro Wizard
Mortar Electro Wizard
Goblins Mortar Dart Goblin Tornado Electro Wizard
Mortar Electro Wizard
Tornado Mortar Electro Wizard
Goblins Mortar Tornado Electro Wizard
Mortar Goblins Spear Goblins Dart Goblin Tornado Electro Wizard
Mortar Tornado Spear Goblins Dart Goblin Electro Wizard
Mortar Dart Goblin Tornado Electro Wizard
Goblins Spear Goblins Dart Goblin Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Electro Wizard
Electro Wizard Mortar
Goblins Spear Goblins Electro Wizard
Tornado Electro Wizard
Dart Goblin Tornado Electro Wizard
Goblins Spear Goblins Dart Goblin Electro Wizard
Electro Wizard Goblins Spear Goblins Mortar Tornado
Dart Goblin
Dart Goblin
Tornado Electro Wizard
Dart Goblin
Electro Wizard Goblins Spear Goblins Mortar Dart Goblin Tornado
Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Dart Goblin
Mortar Dart Goblin Tornado Electro Wizard
Dart Goblin
Dart Goblin
Mortar
Spear Goblins Dart Goblin Tornado
Mortar Dart Goblin Tornado
Dart Goblin Tornado
Mortar Dart Goblin Tornado
Goblins Tornado Electro Wizard
Mortar Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado
Mortar Dart Goblin
Mortar Dart Goblin
Mortar Dart Goblin
Spear Goblins Mortar Dart Goblin
Mortar Dart Goblin
Mortar Tornado
Mortar Dart Goblin Electro Wizard
Mortar Dart Goblin Tornado
Tornado
Tornado
Mortar
Tornado Mortar
Mortar Dart Goblin Tornado Electro Wizard
Mortar Tornado
Mortar Dart Goblin Tornado
Dart Goblin Tornado Electro Wizard
Electro Wizard Dart Goblin
Mortar Dart Goblin
Electro Wizard
Electro Wizard Spear Goblins Dart Goblin
Dart Goblin Tornado Electro Wizard
Dart Goblin Electro Wizard
Mortar Dart Goblin
Tornado
Dart Goblin
Dart Goblin Tornado Electro Wizard
Dart Goblin Tornado Electro Wizard
Mortar Dart Goblin Tornado Electro Wizard

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