My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Royal Giant Wizard Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Mortar Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Goblins Wall Breakers Electro Dragon
Zap
Goblins Mortar Royal Giant Wall Breakers
Barbarian Barrel
Ice Spirit Goblins Mortar Wizard Wall Breakers
The Log
Ice Spirit Goblins Royal Giant Wall Breakers
Earthquake
Mortar
Arrows
Ice Spirit Goblins Wall Breakers
Royal Delivery
Ice Spirit Goblins Wizard Wall Breakers Electro Dragon
Fireball
Mortar Wizard Wall Breakers Electro Dragon
Poison
Mortar Wizard Electro Dragon
Lightning
Mortar Wizard Electro Dragon
Rocket
Mortar Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Earthquake Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Goblins Wall Breakers Earthquake Mortar Wizard Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Goblins Wall Breakers Earthquake

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Giant Goblins Mortar Royal Giant Wall Breakers
Goblins
Ice Spirit Royal Giant
Mortar
Royal Giant Ice Spirit
Royal Giant
Ice Spirit Mortar Earthquake Ice Spirit Goblins Wizard Electro Dragon
Earthquake
Royal Giant Wall Breakers
Wizard
Royal Giant
Wall Breakers
Ice Spirit Earthquake
Electro Dragon
Royal Giant

Defense Synergies 0 10

Ice Spirit
Goblins Mortar Earthquake Wizard Electro Dragon
Goblins
Ice Spirit Mortar Wizard Electro Dragon
Mortar
Ice Spirit Goblins Earthquake Wizard
Royal Giant
Earthquake
Ice Spirit Mortar
Wizard
Ice Spirit Goblins Mortar
Wall Breakers
Electro Dragon
Ice Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Wizard Electro Dragon
Ice Spirit Goblins Mortar Electro Dragon
Mortar Goblins Electro Dragon
Goblins Mortar Electro Dragon
Earthquake
Goblins Earthquake Electro Dragon
Ice Spirit Mortar Wizard Electro Dragon
Earthquake Electro Dragon
Goblins Mortar
Ice Spirit Goblins
Goblins Earthquake Wizard Electro Dragon
Wizard Electro Dragon
Mortar Ice Spirit Earthquake Wizard Electro Dragon
Wizard Ice Spirit Goblins Mortar Earthquake Electro Dragon
Mortar
Ice Spirit Mortar
Wizard Goblins Mortar Electro Dragon
Ice Spirit Mortar Goblins Wizard Electro Dragon
Mortar Earthquake Wizard Ice Spirit Electro Dragon
Mortar
Wizard Goblins Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Mortar Wizard Electro Dragon
Ice Spirit Goblins Electro Dragon
Wizard Ice Spirit Electro Dragon
Goblins
Electro Dragon Ice Spirit Goblins Mortar
Electro Dragon
Wizard
Wizard Electro Dragon
Electro Dragon Ice Spirit Goblins Mortar
Earthquake Wizard Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Electro Dragon
Mortar Electro Dragon
Earthquake Electro Dragon
Earthquake
Wizard Mortar Earthquake
Wizard Ice Spirit Electro Dragon
Mortar Earthquake Wizard
Earthquake Ice Spirit Wizard Electro Dragon
Mortar Wizard Electro Dragon
Goblins Electro Dragon
Mortar Earthquake Wizard Electro Dragon
Wizard Electro Dragon
Earthquake Mortar
Earthquake Mortar Electro Dragon
Earthquake Mortar
Earthquake Mortar Wizard Electro Dragon
Earthquake Mortar Wizard Electro Dragon
Mortar Earthquake
Mortar Earthquake Wizard Electro Dragon
Mortar Earthquake Wizard Electro Dragon
Earthquake
Wizard
Earthquake Mortar Electro Dragon
Earthquake Ice Spirit Mortar Wizard Electro Dragon
Mortar Earthquake Wizard Electro Dragon
Mortar Wizard Electro Dragon
Mortar
Wizard Electro Dragon
Electro Dragon Ice Spirit Wizard
Mortar Earthquake Wizard Electro Dragon
Ice Spirit Electro Dragon
Earthquake Wizard
Earthquake Ice Spirit Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Mortar Earthquake Wizard Electro Dragon
Electro Dragon
Electro Dragon Ice Spirit
Electro Dragon
Electro Dragon Mortar

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