My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Bad
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Executioner Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Baby Dragon Fisherman Graveyard
Zap
Mortar Fisherman Graveyard
Barbarian Barrel
Mortar Valkyrie Executioner Electro Wizard Graveyard
The Log
Fisherman Graveyard
Earthquake
Mortar Graveyard
Arrows
Graveyard
Royal Delivery
Valkyrie Baby Dragon Executioner Fisherman Electro Wizard Graveyard
Fireball
Mortar Baby Dragon Executioner Fisherman Electro Wizard
Poison
Mortar Executioner Fisherman Electro Wizard Graveyard
Lightning
Mortar Valkyrie Baby Dragon Executioner Fisherman Electro Wizard
Rocket
Mortar Valkyrie Executioner

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Valkyrie Baby Dragon Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fisherman Mortar Valkyrie Baby Dragon Electro Wizard Executioner Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Fisherman Mortar Valkyrie Baby Dragon

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Baby Dragon
Valkyrie
Graveyard Baby Dragon Executioner Fisherman Electro Wizard
Baby Dragon
Graveyard Mortar Valkyrie Fisherman Electro Wizard Mega Knight
Executioner
Valkyrie Mega Knight
Fisherman
Valkyrie Baby Dragon Graveyard Mega Knight
Electro Wizard
Graveyard Valkyrie Baby Dragon Mega Knight
Graveyard
Valkyrie Baby Dragon Electro Wizard Fisherman Mega Knight
Mega Knight
Baby Dragon Executioner Fisherman Electro Wizard Graveyard

Defense Synergies 0 11

Mortar
Valkyrie Baby Dragon Electro Wizard
Valkyrie
Mortar Baby Dragon Executioner Fisherman Electro Wizard
Baby Dragon
Mortar Valkyrie Mega Knight
Executioner
Valkyrie Mega Knight
Fisherman
Valkyrie Mega Knight
Electro Wizard
Mortar Valkyrie Mega Knight
Graveyard
Mega Knight
Baby Dragon Executioner Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon Executioner Electro Wizard
Mortar Valkyrie Executioner Fisherman Electro Wizard Mega Knight
Mortar Fisherman Mega Knight Valkyrie Executioner Electro Wizard
Mortar Valkyrie Fisherman Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Baby Dragon Executioner Electro Wizard Mega Knight
Electro Wizard Mortar Baby Dragon Executioner
Valkyrie Baby Dragon Electro Wizard Mega Knight
Mortar Fisherman
Valkyrie Fisherman Electro Wizard Mega Knight
Valkyrie Executioner Electro Wizard Baby Dragon Fisherman Mega Knight
Executioner Baby Dragon Electro Wizard
Mortar Mega Knight Valkyrie Electro Wizard
Valkyrie Executioner Mega Knight Mortar Baby Dragon Electro Wizard
Mortar Electro Wizard Mega Knight
Mortar Fisherman Electro Wizard Mega Knight
Mega Knight Mortar Valkyrie Executioner Fisherman Electro Wizard
Mortar Mega Knight Valkyrie Baby Dragon Executioner Fisherman Electro Wizard
Mortar Valkyrie Baby Dragon Executioner Fisherman Electro Wizard Mega Knight
Mortar Fisherman Electro Wizard
Valkyrie Mega Knight Baby Dragon Executioner Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fisherman Electro Wizard
Electro Wizard Mortar Valkyrie Baby Dragon Executioner Fisherman Mega Knight
Mega Knight Valkyrie Fisherman Electro Wizard
Valkyrie Mega Knight Fisherman Electro Wizard
Valkyrie Executioner Fisherman Mega Knight
Executioner Baby Dragon Electro Wizard
Valkyrie Electro Wizard
Mega Knight Valkyrie Fisherman
Electro Wizard Mega Knight Mortar Valkyrie Baby Dragon
Mega Knight Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Executioner
Valkyrie Baby Dragon Executioner Mega Knight
Electro Wizard Mortar Valkyrie Baby Dragon Executioner Fisherman
Valkyrie Executioner Mega Knight Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Valkyrie Baby Dragon
Mortar Baby Dragon Executioner Fisherman Electro Wizard
Baby Dragon
Valkyrie
Executioner Mortar Valkyrie Baby Dragon Mega Knight
Executioner Baby Dragon
Mortar Baby Dragon Executioner
Baby Dragon Executioner
Mortar Fisherman
Fisherman Electro Wizard
Mortar Valkyrie Fisherman Electro Wizard
Baby Dragon Executioner
Mortar Baby Dragon Executioner Fisherman
Mortar Baby Dragon Fisherman
Mortar Baby Dragon Fisherman
Mortar Baby Dragon Executioner
Mortar Baby Dragon Executioner Mega Knight
Mortar
Fisherman
Mortar Baby Dragon Executioner Fisherman Electro Wizard Mega Knight
Mortar Valkyrie Baby Dragon Mega Knight
Baby Dragon Mega Knight
Fisherman
Mortar Baby Dragon
Mortar Valkyrie Baby Dragon Executioner Mega Knight
Fisherman
Mortar Baby Dragon Executioner Fisherman Electro Wizard
Mortar Baby Dragon Fisherman Mega Knight
Mortar Baby Dragon Fisherman
Baby Dragon Executioner Electro Wizard
Electro Wizard
Mortar Mega Knight
Electro Wizard
Mega Knight
Electro Wizard
Baby Dragon Executioner Electro Wizard
Valkyrie Baby Dragon Executioner Electro Wizard Mega Knight
Mortar Baby Dragon Executioner
Executioner Mega Knight
Baby Dragon Electro Wizard
Executioner Electro Wizard
Mortar Baby Dragon Executioner Electro Wizard Mega Knight

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