My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Tesla Ice Golem Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Mortar Elite Barbarians Ice Golem Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Elite Barbarians Prince
Giant Snowball
Spear Goblins Bats
Zap
Spear Goblins Bats Mortar Prince
Barbarian Barrel
Spear Goblins Mortar Tesla Elite Barbarians
The Log
Spear Goblins Elite Barbarians Prince
Earthquake
Spear Goblins Mortar Tesla
Arrows
Spear Goblins Bats
Royal Delivery
Spear Goblins Bats Elite Barbarians Prince
Fireball
Mortar Tesla Elite Barbarians
Poison
Spear Goblins Bats Mortar
Lightning
Mortar Tesla Elite Barbarians Ice Golem Prince
Rocket
Mortar Elite Barbarians Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Mortar Tesla Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Zap Mortar Elite Barbarians Prince
Bats
Ice Golem Zap Mortar Elite Barbarians Prince
Zap
Elite Barbarians Prince Spear Goblins Bats Mortar Ice Golem
Mortar
Spear Goblins Bats Zap Ice Golem
Tesla
Elite Barbarians
Zap Spear Goblins Bats Ice Golem
Ice Golem
Spear Goblins Bats Prince Zap Mortar Elite Barbarians
Prince
Zap Ice Golem Spear Goblins Bats

Defense Synergies 3 18

Spear Goblins
Tesla Ice Golem Bats Zap Mortar Prince
Bats
Spear Goblins Zap Mortar Tesla Ice Golem Prince
Zap
Spear Goblins Bats Mortar Tesla Elite Barbarians Ice Golem Prince
Mortar
Spear Goblins Bats Zap Tesla Ice Golem
Tesla
Spear Goblins Ice Golem Bats Zap Mortar Prince
Elite Barbarians
Zap Ice Golem
Ice Golem
Spear Goblins Tesla Bats Zap Mortar Elite Barbarians
Prince
Spear Goblins Bats Zap Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Tesla Ice Golem
Elite Barbarians Bats Zap Mortar Tesla Prince
Mortar Tesla Prince Bats Elite Barbarians
Tesla Elite Barbarians Prince Bats Mortar
Elite Barbarians Prince
Spear Goblins Bats Zap Tesla
Bats Tesla Spear Goblins Zap Mortar
Zap Tesla Ice Golem
Tesla Mortar Elite Barbarians Prince
Elite Barbarians Spear Goblins Tesla Ice Golem Prince
Bats Spear Goblins Zap Tesla Ice Golem
Tesla Spear Goblins Bats Zap
Mortar Tesla Prince Bats Zap Elite Barbarians
Bats Zap Mortar Tesla Prince
Elite Barbarians Mortar Tesla Prince
Zap Mortar Tesla Elite Barbarians Prince
Tesla Bats Mortar Elite Barbarians Prince
Mortar Tesla Spear Goblins Bats Zap Elite Barbarians Prince
Zap Mortar Spear Goblins Bats Tesla Ice Golem
Mortar Tesla Elite Barbarians Prince
Spear Goblins Bats Tesla Elite Barbarians Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Tesla Elite Barbarians Ice Golem Prince
Zap Mortar Tesla Elite Barbarians Ice Golem Prince
Spear Goblins Bats Zap Elite Barbarians Ice Golem Prince
Prince Bats Zap Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians Prince
Bats Zap Tesla Ice Golem
Prince Spear Goblins Bats Tesla Elite Barbarians Ice Golem
Tesla Elite Barbarians Prince
Zap Spear Goblins Bats Mortar Elite Barbarians Ice Golem Prince
Tesla
Bats Tesla Elite Barbarians Prince
Zap Elite Barbarians Prince
Elite Barbarians Prince Tesla Ice Golem
Tesla
Tesla Elite Barbarians Spear Goblins Bats Zap Mortar Ice Golem Prince
Bats Zap Tesla Elite Barbarians Ice Golem

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem
Mortar Zap
Ice Golem Prince
Zap Mortar
Spear Goblins Bats Zap Ice Golem
Mortar
Zap Ice Golem
Zap Mortar
Bats Elite Barbarians Prince
Zap Mortar Prince
Zap
Mortar Elite Barbarians Ice Golem
Mortar
Zap Mortar Elite Barbarians Ice Golem Prince
Spear Goblins Zap Mortar
Mortar
Mortar
Bats
Zap Mortar Prince
Zap Mortar
Prince
Prince
Zap Mortar
Zap Ice Golem Mortar
Mortar Zap
Zap Mortar Prince
Zap Mortar
Elite Barbarians Bats Zap Ice Golem
Zap Bats
Elite Barbarians
Zap Mortar
Zap
Prince
Zap Spear Goblins Bats Prince
Zap
Prince
Zap Mortar Ice Golem
Zap
Elite Barbarians Prince
Zap Bats Elite Barbarians
Bats Zap
Zap Mortar Prince

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