My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Inferno Dragon
Giant Snowball
Skeletons Minion Horde Musketeer Inferno Dragon
Zap
Skeletons Mortar Minion Horde Inferno Dragon
Barbarian Barrel
Skeletons Mortar Musketeer
The Log
Skeletons Musketeer
Earthquake
Skeletons Mortar
Arrows
Skeletons Minion Horde
Royal Delivery
Skeletons Minion Horde Musketeer Inferno Dragon
Fireball
Mortar Minion Horde Musketeer Inferno Dragon
Poison
Mortar Minion Horde Musketeer
Lightning
Mortar Musketeer Inferno Dragon
Rocket
Mortar Minion Horde Musketeer Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Poison Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Mortar Musketeer Poison Inferno Dragon Minion Horde Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Rage Mortar Musketeer

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Mortar
Musketeer
Minion Horde
Rage Mega Knight
Musketeer
Mortar Mega Knight
Rage
Minion Horde
Poison
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Inferno Dragon Musketeer Poison

Defense Synergies 1 10

Skeletons
Musketeer Mortar Minion Horde Poison Inferno Dragon
Mortar
Skeletons Musketeer Poison Inferno Dragon
Minion Horde
Skeletons
Musketeer
Skeletons Mortar Mega Knight
Rage
Poison
Skeletons Mortar Mega Knight
Inferno Dragon
Skeletons Mortar Mega Knight
Mega Knight
Musketeer Poison Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde Musketeer
Minion Horde Inferno Dragon Skeletons Mortar Musketeer Mega Knight
Mortar Minion Horde Mega Knight Skeletons Musketeer Inferno Dragon
Minion Horde Inferno Dragon Skeletons Mortar Musketeer Mega Knight
Poison Mega Knight
Skeletons Musketeer Mega Knight
Minion Horde Musketeer Inferno Dragon Mortar Poison
Musketeer Poison Mega Knight
Minion Horde Inferno Dragon Skeletons Mortar Musketeer
Skeletons Minion Horde Musketeer Mega Knight
Minion Horde Poison Skeletons Musketeer Mega Knight
Minion Horde Musketeer Inferno Dragon Poison
Mortar Minion Horde Mega Knight Skeletons Musketeer
Mega Knight Mortar Minion Horde Poison
Inferno Dragon Mortar Minion Horde Mega Knight
Minion Horde Mortar Inferno Dragon Mega Knight
Minion Horde Mega Knight Skeletons Mortar Musketeer Poison
Mortar Mega Knight Minion Horde Musketeer
Mortar Poison Musketeer Inferno Dragon Mega Knight
Mortar Musketeer Inferno Dragon
Mega Knight Minion Horde Musketeer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons
Poison Mortar Musketeer Inferno Dragon Mega Knight
Mega Knight Skeletons Minion Horde Musketeer
Mega Knight Minion Horde Musketeer
Skeletons Minion Horde Musketeer Inferno Dragon Mega Knight
Poison Skeletons Minion Horde Musketeer
Skeletons Minion Horde Musketeer
Mega Knight Minion Horde Inferno Dragon
Minion Horde Mega Knight Skeletons Mortar Poison Inferno Dragon
Skeletons Minion Horde Musketeer Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Musketeer
Mega Knight Poison
Mega Knight Skeletons Minion Horde
Minion Horde Musketeer Mega Knight
Skeletons Mortar Minion Horde Musketeer Poison Inferno Dragon
Poison Mega Knight Minion Horde Musketeer Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Minion Horde Musketeer
Mortar Poison Musketeer
Minion Horde Poison
Musketeer Poison
Poison Mortar Minion Horde Mega Knight
Poison Minion Horde Musketeer
Mortar Minion Horde Musketeer Poison
Poison
Poison Mortar
Minion Horde Musketeer Poison
Poison Mortar Minion Horde Musketeer
Poison Musketeer
Poison Mortar Musketeer
Mortar Minion Horde Musketeer Poison
Mortar Musketeer Poison
Mortar Minion Horde Musketeer Poison
Mortar Minion Horde Musketeer Poison Mega Knight
Mortar Poison
Minion Horde
Mortar Musketeer Poison Mega Knight
Mortar Poison Mega Knight
Minion Horde Musketeer Poison Mega Knight
Poison
Musketeer
Mortar Minion Horde Musketeer Poison
Poison Mortar Mega Knight
Minion Horde Inferno Dragon
Mortar Poison Musketeer
Mortar Musketeer Poison Mega Knight
Poison Mortar Musketeer
Poison Minion Horde Musketeer
Minion Horde Musketeer Poison
Minion Horde
Poison Mortar Minion Horde Musketeer Mega Knight
Minion Horde Poison
Minion Horde Mega Knight
Poison
Minion Horde Musketeer
Poison Musketeer
Poison Minion Horde Musketeer Mega Knight
Mortar Musketeer Poison
Poison
Minion Horde Musketeer Mega Knight
Minion Horde Musketeer Poison
Musketeer Poison
Poison Mortar Musketeer Mega Knight

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