My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant Bandit
Giant Snowball
Goblin Gang Mega Minion
Zap
Goblin Gang Mortar Royal Giant Bandit
Barbarian Barrel
Goblin Gang Mortar Executioner Bandit
The Log
Goblin Gang Royal Giant Bandit
Earthquake
Goblin Gang Mortar
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Mega Minion Executioner Bandit
Fireball
Goblin Gang Mortar Mega Minion Executioner Bandit
Poison
Goblin Gang Mortar Mega Minion Executioner
Lightning
Mortar Mega Minion Executioner Bandit
Rocket
Mortar Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Minion Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Mega Minion Bandit Mortar Fireball Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Mega Minion Bandit

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Fireball Mortar Mega Minion Bandit
Goblin Gang
Mortar Royal Giant Bandit
Mortar
Royal Giant Arrows Goblin Gang Mega Minion Fireball Bandit
Royal Giant
Arrows Mortar Fireball Goblin Gang Mega Minion Executioner Bandit
Mega Minion
Arrows Mortar Royal Giant Fireball
Fireball
Arrows Royal Giant Mortar Mega Minion
Executioner
Royal Giant Bandit
Bandit
Arrows Goblin Gang Mortar Royal Giant Executioner

Defense Synergies 0 12

Arrows
Mortar Mega Minion Fireball Bandit
Goblin Gang
Mortar Bandit
Mortar
Arrows Goblin Gang Mega Minion Fireball Bandit
Royal Giant
Mega Minion
Arrows Mortar Bandit
Fireball
Arrows Mortar Bandit
Executioner
Bandit
Bandit
Arrows Goblin Gang Mortar Mega Minion Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Mega Minion Fireball Executioner
Goblin Gang Mortar Mega Minion Executioner Bandit
Goblin Gang Mortar Mega Minion Executioner Bandit
Goblin Gang Mortar Mega Minion Bandit
Arrows Fireball
Arrows Goblin Gang Fireball Mega Minion Executioner Bandit
Mega Minion Arrows Goblin Gang Mortar Fireball Executioner
Arrows Fireball Bandit
Goblin Gang Mortar
Goblin Gang Bandit
Goblin Gang Executioner Arrows Mega Minion Fireball Bandit
Arrows Mega Minion Executioner Goblin Gang Fireball
Mortar Goblin Gang Fireball Bandit
Fireball Executioner Arrows Goblin Gang Mortar Mega Minion
Goblin Gang Mortar Bandit
Goblin Gang Mortar Fireball Bandit
Arrows Goblin Gang Mortar Fireball Executioner
Arrows Mortar Fireball Goblin Gang Mega Minion Executioner Bandit
Arrows Mortar Executioner Mega Minion Fireball Bandit
Mortar
Goblin Gang Arrows Fireball Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Bandit
Fireball Bandit Arrows Goblin Gang Mortar Mega Minion Executioner
Goblin Gang Bandit
Goblin Gang Fireball Bandit
Goblin Gang Executioner Bandit
Arrows Fireball Executioner Goblin Gang
Goblin Gang Mega Minion Fireball Bandit
Mortar Mega Minion Fireball Bandit
Goblin Gang Mega Minion
Mega Minion
Arrows Fireball
Goblin Gang Fireball Executioner Bandit
Fireball Executioner
Goblin Gang Mortar Mega Minion Fireball Executioner
Arrows Executioner Mega Minion Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Bandit
Arrows Mortar Fireball Executioner Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Executioner Arrows Mortar
Arrows Fireball Executioner Mega Minion
Arrows Mortar Executioner
Arrows Fireball Executioner
Arrows Fireball Mortar Bandit
Goblin Gang Fireball
Arrows Mortar Fireball Bandit
Fireball Arrows Executioner
Mortar Fireball Executioner Bandit
Arrows Mortar Fireball Bandit
Arrows Mortar Fireball
Arrows Mortar Fireball Executioner Bandit
Arrows Mortar Fireball Executioner Bandit
Arrows Mortar Fireball
Arrows Mortar Mega Minion Fireball Executioner Bandit
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball
Arrows Mortar Fireball Executioner
Mega Minion
Arrows Mortar Fireball Executioner Bandit
Fireball Arrows Mortar Bandit
Fireball Arrows Mortar Bandit
Arrows Fireball Executioner
Mega Minion Fireball
Mega Minion Fireball
Arrows Mortar Fireball Bandit
Arrows Fireball
Arrows Fireball
Goblin Gang Fireball Bandit
Fireball Arrows Mega Minion Executioner
Arrows Fireball
Fireball Goblin Gang Mega Minion Executioner
Arrows Mortar Fireball Executioner
Arrows Fireball
Mega Minion Executioner
Goblin Gang Fireball
Fireball Executioner
Mortar Fireball Executioner Bandit

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