My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers Mortar
Barbarian Barrel
Ice Spirit Archers Knight Mortar Barbarians
The Log
Ice Spirit Archers Barbarians Hog Rider
Earthquake
Archers Mortar Barbarians Hog Rider
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Barbarians Hog Rider
Fireball
Archers Mortar Barbarians Hog Rider
Poison
Archers Mortar Barbarians
Lightning
Knight Mortar
Rocket
Mortar Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Mortar Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Knight Mortar Hog Rider Poison Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Knight

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Hog Rider Archers Mortar Barbarians
Zap
Ice Spirit Hog Rider Archers Knight Mortar Poison
Archers
Knight Ice Spirit Zap Mortar Hog Rider
Knight
Ice Spirit Archers Mortar Hog Rider Zap Poison
Mortar
Knight Ice Spirit Zap Archers Hog Rider
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit Zap Knight Archers Mortar Barbarians Poison
Poison
Zap Knight Hog Rider

Defense Synergies 2 14

Ice Spirit
Zap Archers Knight Mortar Barbarians Poison
Zap
Ice Spirit Archers Knight Mortar Barbarians Poison
Archers
Knight Ice Spirit Zap Mortar
Knight
Archers Ice Spirit Zap Mortar Poison
Mortar
Ice Spirit Zap Archers Knight Poison
Barbarians
Ice Spirit Zap
Hog Rider
Poison
Ice Spirit Zap Knight Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mortar
Barbarians Ice Spirit Zap Knight Mortar
Mortar Barbarians Archers Knight
Barbarians Knight Mortar
Barbarians Poison
Zap Archers
Ice Spirit Zap Archers Mortar Poison
Zap Barbarians Poison
Barbarians Mortar
Knight Ice Spirit Archers Barbarians
Archers Barbarians Poison Zap Knight
Zap Archers Poison
Mortar Barbarians Ice Spirit Zap Knight
Ice Spirit Zap Mortar Barbarians Poison
Barbarians Knight Mortar
Barbarians Ice Spirit Zap Mortar
Barbarians Knight Mortar Poison
Ice Spirit Mortar Zap Archers Knight Barbarians
Zap Mortar Poison Ice Spirit Archers Knight Barbarians
Barbarians Mortar
Archers Knight Barbarians Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap Archers
Poison Zap Archers Knight Mortar
Barbarians Ice Spirit Zap Knight
Zap Knight Barbarians
Barbarians Knight
Poison Ice Spirit Zap Archers
Archers Knight Barbarians
Knight Barbarians
Zap Ice Spirit Knight Mortar Barbarians Poison
Barbarians
Knight Barbarians
Zap Barbarians Poison
Barbarians Knight
Archers Barbarians
Barbarians Ice Spirit Zap Archers Knight Mortar Poison
Poison Zap Archers Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Mortar
Mortar Poison Zap
Poison
Knight Barbarians Poison
Poison Zap Mortar
Poison Ice Spirit Zap
Archers Mortar Poison
Poison Ice Spirit Zap
Poison Zap Mortar
Poison
Poison Zap Knight Mortar
Poison Zap Archers
Poison Knight Mortar
Mortar Poison
Zap Mortar Poison
Zap Mortar Poison
Mortar Poison
Mortar Poison
Zap Archers Mortar Poison
Zap Mortar Poison
Poison
Poison
Zap Mortar Barbarians Poison
Zap Poison Ice Spirit Mortar
Mortar Poison Zap
Zap Mortar Poison
Poison Zap Mortar
Poison Zap Archers
Zap Ice Spirit Poison
Poison Zap Mortar
Zap Ice Spirit Poison
Poison
Zap Ice Spirit Archers Barbarians
Poison Zap Archers
Poison Knight
Zap Mortar Poison
Zap Poison
Zap Ice Spirit Poison
Zap Poison
Poison Zap Mortar

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