My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Witch Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Elite Barbarians Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Elite Barbarians
Giant Snowball
Skeletons Archers Witch Lumberjack
Zap
Skeletons Archers Mortar Witch
Barbarian Barrel
Skeletons Archers Mortar Elite Barbarians Witch Lumberjack
The Log
Skeletons Archers Elite Barbarians Witch Lumberjack
Earthquake
Skeletons Archers Mortar Witch
Arrows
Skeletons Archers Witch
Royal Delivery
Skeletons Archers Elite Barbarians Witch Lumberjack
Fireball
Archers Mortar Elite Barbarians Witch Lumberjack
Poison
Archers Mortar Witch
Lightning
Mortar Elite Barbarians Witch Lumberjack
Rocket
Mortar Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Archers Mortar Poison Lumberjack Witch Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Archers Mortar Poison

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Mortar Elite Barbarians Golem Lumberjack
Mortar
Archers
Elite Barbarians
Archers Lumberjack
Poison
Golem
Witch
Golem Lumberjack
Golem
Poison Archers Witch Lumberjack
Lumberjack
Archers Elite Barbarians Witch Golem

Defense Synergies 0 12

Skeletons
Archers Mortar Elite Barbarians Poison Witch Lumberjack
Archers
Skeletons Mortar Witch Lumberjack
Mortar
Skeletons Archers Poison Lumberjack
Elite Barbarians
Skeletons
Poison
Skeletons Mortar
Witch
Skeletons Archers Lumberjack
Golem
Lumberjack
Skeletons Archers Mortar Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Elite Barbarians Lumberjack Skeletons Mortar Witch
Mortar Witch Lumberjack Skeletons Archers Elite Barbarians
Elite Barbarians Witch Lumberjack Skeletons Mortar
Elite Barbarians Poison Lumberjack
Skeletons Archers Lumberjack
Archers Mortar Poison Witch
Poison
Witch Skeletons Mortar Elite Barbarians Lumberjack
Elite Barbarians Skeletons Archers Lumberjack
Archers Poison Witch Skeletons Lumberjack
Archers Poison Witch
Mortar Lumberjack Skeletons Elite Barbarians Witch
Mortar Poison Witch Lumberjack
Elite Barbarians Mortar Lumberjack
Mortar Elite Barbarians Lumberjack
Skeletons Mortar Elite Barbarians Poison Witch Lumberjack
Mortar Archers Elite Barbarians Witch Lumberjack
Mortar Poison Witch Archers Lumberjack
Mortar Elite Barbarians Lumberjack
Archers Elite Barbarians Poison Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Archers Elite Barbarians Witch
Poison Archers Mortar Elite Barbarians Lumberjack
Lumberjack Skeletons Elite Barbarians Witch
Lumberjack Elite Barbarians
Skeletons Elite Barbarians Witch Lumberjack
Poison Skeletons Archers Witch
Skeletons Archers Elite Barbarians Witch Lumberjack
Elite Barbarians Lumberjack
Skeletons Mortar Elite Barbarians Poison Witch
Witch Skeletons
Elite Barbarians Witch Lumberjack
Elite Barbarians Poison
Elite Barbarians Skeletons Witch Lumberjack
Archers Witch
Elite Barbarians Witch Skeletons Archers Mortar Poison Lumberjack
Poison Archers Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar
Mortar Poison
Poison
Poison
Poison Mortar
Poison Witch
Archers Mortar Poison Witch
Poison
Poison Mortar
Elite Barbarians Poison Lumberjack
Poison Mortar
Poison Archers
Poison Mortar Elite Barbarians
Mortar Poison
Mortar Elite Barbarians Poison
Mortar Poison Witch
Mortar Poison
Mortar Poison
Archers Mortar Poison
Mortar Poison Witch
Poison
Poison
Mortar Poison
Poison Mortar Witch
Witch
Mortar Poison Witch
Mortar Poison Witch
Poison Mortar
Elite Barbarians Poison Archers Witch
Poison Witch
Elite Barbarians
Poison Mortar
Poison
Poison
Archers Witch
Poison Archers Witch
Poison Lumberjack
Mortar Poison
Poison
Elite Barbarians
Elite Barbarians Poison Witch
Poison Witch
Poison Mortar Witch

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