My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Minions Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Minions Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Minions Goblin Gang Hog Rider
Zap
Spear Goblins Bats Minions Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Hog Rider
Arrows
Spear Goblins Bats Minions Goblin Gang
Royal Delivery
Spear Goblins Bats Minions Goblin Gang Hog Rider P.E.K.K.A
Fireball
Minions Goblin Gang Mortar Hog Rider
Poison
Spear Goblins Bats Minions Goblin Gang Mortar
Lightning
Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Minions Goblin Gang Mortar Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Minions

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Hog Rider Zap Goblin Gang Mortar
Bats
Hog Rider Zap Minions Mortar P.E.K.K.A
Zap
Hog Rider P.E.K.K.A Spear Goblins Bats Minions Mortar
Minions
Hog Rider Bats Zap Mortar P.E.K.K.A
Goblin Gang
Hog Rider Spear Goblins Mortar P.E.K.K.A
Mortar
Spear Goblins Bats Zap Minions Goblin Gang Hog Rider
Hog Rider
Spear Goblins Bats Zap Minions Goblin Gang Mortar
P.E.K.K.A
Zap Bats Minions Goblin Gang

Defense Synergies 0 18

Spear Goblins
Bats Zap Minions Goblin Gang Mortar P.E.K.K.A
Bats
Spear Goblins Zap Minions Mortar P.E.K.K.A
Zap
Spear Goblins Bats Minions Goblin Gang Mortar P.E.K.K.A
Minions
Spear Goblins Bats Zap Mortar P.E.K.K.A
Goblin Gang
Spear Goblins Zap Mortar P.E.K.K.A
Mortar
Spear Goblins Bats Zap Minions Goblin Gang
Hog Rider
P.E.K.K.A
Spear Goblins Bats Zap Minions Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions Mortar
P.E.K.K.A Bats Zap Minions Goblin Gang Mortar
Goblin Gang Mortar P.E.K.K.A Bats Minions
P.E.K.K.A Bats Minions Goblin Gang Mortar
P.E.K.K.A
Goblin Gang Spear Goblins Bats Zap Minions
Bats Minions Spear Goblins Zap Goblin Gang Mortar
Zap P.E.K.K.A
P.E.K.K.A Minions Goblin Gang Mortar
Goblin Gang Spear Goblins
Bats Minions Goblin Gang Spear Goblins Zap
Minions Spear Goblins Bats Zap Goblin Gang
Mortar P.E.K.K.A Bats Zap Minions Goblin Gang
Bats Zap Minions Goblin Gang Mortar P.E.K.K.A
P.E.K.K.A Goblin Gang Mortar
Zap Goblin Gang Mortar P.E.K.K.A
Bats Minions Goblin Gang Mortar P.E.K.K.A
Mortar Spear Goblins Bats Zap Minions Goblin Gang
Zap Mortar Spear Goblins Bats Minions
P.E.K.K.A Mortar
Goblin Gang Spear Goblins Bats Minions P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap P.E.K.K.A
Zap Goblin Gang Mortar
Goblin Gang P.E.K.K.A Spear Goblins Bats Zap Minions
Goblin Gang P.E.K.K.A Bats Zap
P.E.K.K.A Goblin Gang
Bats Zap Minions Goblin Gang
Goblin Gang P.E.K.K.A Spear Goblins Bats Minions
P.E.K.K.A
Zap P.E.K.K.A Spear Goblins Bats Minions Mortar
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Minions
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang
Goblin Gang Spear Goblins Bats Zap Minions Mortar P.E.K.K.A
Bats Minions Zap P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar
Mortar Zap
Zap Mortar
Spear Goblins Bats Zap Minions
Mortar
Zap
Zap Mortar
Bats Minions Goblin Gang
Zap Mortar
Zap
Mortar
Minions Mortar
Zap Mortar
Spear Goblins Zap Mortar
Mortar
Mortar
Bats Minions
Zap Mortar
Zap Mortar
Minions
Zap Mortar
Zap Mortar
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap
Zap Bats Minions
Zap Mortar
Zap
P.E.K.K.A
Zap Spear Goblins Bats Minions Goblin Gang
Zap
Goblin Gang
Zap Mortar
Zap
P.E.K.K.A
Zap Bats Minions Goblin Gang
Bats Zap
Zap Mortar

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