My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel
Zap
Goblin Gang Mortar Goblin Barrel
Barbarian Barrel
Goblin Gang Mortar Tesla Goblin Barrel
The Log
Goblin Gang Goblin Barrel
Earthquake
Goblin Gang Mortar Tesla Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Goblin Barrel
Fireball
Goblin Gang Mortar Tesla Goblin Barrel
Poison
Goblin Gang Mortar
Lightning
Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Goblin Gang Goblin Barrel Mortar Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Goblin Gang

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror Mortar The Log
Goblin Gang
Goblin Barrel Mortar Mirror
Mortar
Zap Goblin Gang Rocket The Log
Tesla
Rocket
Mortar Mirror
Mirror
Zap Goblin Barrel The Log Goblin Gang Rocket
Goblin Barrel
Goblin Gang Mirror
The Log
Mirror Zap Mortar

Defense Synergies 4 12

Zap
Mirror Goblin Gang Mortar Tesla The Log
Goblin Gang
Tesla Zap Mortar Mirror The Log
Mortar
Zap Goblin Gang Tesla Mirror The Log
Tesla
Goblin Gang Mirror The Log Zap Mortar
Rocket
The Log
Mirror
Zap Tesla Goblin Gang Mortar The Log
Goblin Barrel
The Log
Tesla Zap Goblin Gang Mortar Rocket Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Mortar Tesla The Log
Zap Goblin Gang Mortar Tesla The Log
Goblin Gang Mortar Tesla Rocket
Tesla Goblin Gang Mortar
Rocket The Log
Goblin Gang The Log Zap Tesla
Tesla Rocket Zap Goblin Gang Mortar
Rocket Zap Tesla The Log
Tesla Goblin Gang Mortar
Goblin Gang Tesla
Goblin Gang Zap Tesla The Log
Tesla Zap Goblin Gang
Mortar Tesla Zap Goblin Gang Rocket The Log
Rocket Zap Goblin Gang Mortar Tesla The Log
Goblin Gang Mortar Tesla
Rocket Zap Goblin Gang Mortar Tesla The Log
Tesla Goblin Gang Mortar
Mortar Tesla Zap Goblin Gang The Log
Zap Mortar The Log Tesla
Mortar Tesla
Goblin Gang Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tesla
Zap Goblin Gang Mortar Tesla Rocket The Log
Goblin Gang Zap Rocket The Log
Goblin Gang Rocket Zap Tesla The Log
Goblin Gang Tesla
Rocket Zap Goblin Gang Tesla
Goblin Gang Rocket Tesla
Tesla
Zap Rocket Mortar The Log
Goblin Gang Tesla
Tesla
Rocket Zap The Log
Rocket Goblin Gang Tesla
Tesla
Goblin Gang Tesla Zap Mortar Rocket The Log
Zap Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket The Log
Mortar Zap The Log
Rocket The Log
Rocket The Log
Rocket Zap Mortar The Log
Zap Rocket
Mortar The Log
The Log Zap
The Log Zap Mortar
Rocket Goblin Gang
Rocket Zap Mortar The Log
Zap Rocket
Rocket Mortar The Log
Mortar Rocket
Zap Mortar The Log
Rocket Zap Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket
Rocket Zap Mortar The Log
Rocket Zap Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Zap Mortar The Log
Zap The Log Mortar
Mortar The Log Zap
Zap Mortar The Log
Rocket Zap Mortar The Log
Zap
Zap Rocket
Zap Mortar Rocket The Log
Zap Rocket
Rocket The Log
Zap Goblin Gang Rocket
Rocket Zap
The Log
Goblin Gang Rocket
The Log Zap Mortar
Rocket Zap
Zap Goblin Gang Rocket The Log
Zap Rocket
Zap Mortar Rocket The Log

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