My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Hog Rider
Giant Snowball
Archers Barbarians Minion Horde Hog Rider
Zap
Archers Mortar Minion Horde
Barbarian Barrel
Archers Mortar Barbarians
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Mortar Barbarians Hog Rider
Arrows
Archers Minion Horde
Royal Delivery
Archers Barbarians Minion Horde Hog Rider
Fireball
Archers Mortar Barbarians Minion Horde Hog Rider
Poison
Archers Mortar Barbarians Minion Horde
Lightning
Mortar
Rocket
Mortar Barbarians Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Giant Snowball Mortar The Log

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Giant Snowball The Log Archers Mortar Hog Rider Barbarians Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Giant Snowball The Log Archers

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Giant Snowball Archers Mortar Minion Horde The Log
Giant Snowball
Hog Rider Zap Archers Mortar Barbarians Minion Horde The Log
Archers
Zap Giant Snowball Mortar Hog Rider
Mortar
Zap Giant Snowball Archers Hog Rider The Log
Barbarians
Giant Snowball Hog Rider
Minion Horde
Zap Giant Snowball Hog Rider
Hog Rider
Zap Giant Snowball The Log Archers Mortar Barbarians Minion Horde
The Log
Hog Rider Zap Giant Snowball Mortar

Defense Synergies 0 16

Zap
Giant Snowball Archers Mortar Barbarians Minion Horde The Log
Giant Snowball
Zap Archers Mortar Barbarians Minion Horde The Log
Archers
Zap Giant Snowball Mortar The Log
Mortar
Zap Giant Snowball Archers The Log
Barbarians
Zap Giant Snowball Minion Horde
Minion Horde
Zap Giant Snowball Barbarians The Log
Hog Rider
The Log
Zap Giant Snowball Archers Mortar Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde The Log
Barbarians Minion Horde Zap Mortar The Log
Mortar Barbarians Minion Horde Giant Snowball Archers
Barbarians Minion Horde Mortar
Barbarians The Log
The Log Zap Giant Snowball Archers
Giant Snowball Minion Horde Zap Archers Mortar
Zap Barbarians The Log
Barbarians Minion Horde Mortar
Giant Snowball Archers Barbarians Minion Horde
Archers Barbarians Minion Horde Zap Giant Snowball The Log
Minion Horde Zap Giant Snowball Archers
Mortar Barbarians Minion Horde Zap Giant Snowball The Log
Zap Giant Snowball Mortar Barbarians Minion Horde The Log
Barbarians Mortar Minion Horde
Barbarians Minion Horde Zap Giant Snowball Mortar The Log
Barbarians Minion Horde Mortar
Mortar Zap Giant Snowball Archers Barbarians Minion Horde The Log
Zap Giant Snowball Mortar The Log Archers Barbarians
Barbarians Mortar
Giant Snowball Archers Barbarians Minion Horde The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Giant Snowball Archers
Zap Giant Snowball Archers Mortar The Log
Barbarians Zap Minion Horde The Log
Zap Barbarians Minion Horde The Log
Barbarians Minion Horde
Zap Giant Snowball Archers Minion Horde
Archers Barbarians Minion Horde
Barbarians Minion Horde
Zap Minion Horde Giant Snowball Mortar Barbarians The Log
Barbarians Minion Horde
Barbarians Minion Horde
Zap Giant Snowball Barbarians The Log
Barbarians Minion Horde
Archers Barbarians Minion Horde
Barbarians Zap Archers Mortar Minion Horde The Log
Zap Giant Snowball Archers Barbarians Minion Horde The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde The Log
Mortar Zap Giant Snowball The Log
Minion Horde The Log
Barbarians The Log
Zap Giant Snowball Mortar Minion Horde The Log
Zap Giant Snowball Minion Horde
Archers Mortar Minion Horde The Log
The Log Zap Giant Snowball
The Log Zap Giant Snowball Mortar
Giant Snowball Minion Horde
Zap Mortar Minion Horde The Log
Zap Giant Snowball Archers
Giant Snowball Mortar The Log
Mortar Minion Horde
Zap Giant Snowball Mortar The Log
Zap Giant Snowball Mortar Minion Horde The Log
Mortar Minion Horde The Log
Giant Snowball Mortar
Minion Horde
Zap Giant Snowball Archers Mortar The Log
Zap Giant Snowball Mortar The Log
Minion Horde The Log
Giant Snowball
The Log
Zap Giant Snowball Mortar Barbarians Minion Horde The Log
Zap Giant Snowball The Log Mortar
Minion Horde
Mortar The Log Zap Giant Snowball
Zap Giant Snowball Mortar The Log
Zap Mortar The Log
Zap Giant Snowball Archers Minion Horde
Zap Giant Snowball Minion Horde
Giant Snowball Minion Horde
Zap Giant Snowball Mortar Minion Horde The Log
Zap Giant Snowball Minion Horde
Minion Horde
Giant Snowball The Log
Zap Minion Horde Archers Barbarians
Zap Giant Snowball Archers
The Log
Minion Horde
The Log Zap Giant Snowball Mortar
Zap Giant Snowball
Minion Horde
Zap Giant Snowball Minion Horde The Log
Zap Giant Snowball
Zap Giant Snowball Mortar The Log

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