My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Royal Giant
Giant Snowball
Spear Goblins Bats Goblin Gang
Zap
Spear Goblins Bats Goblin Gang Mortar Royal Giant
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang Royal Giant Mini P.E.K.K.A
Earthquake
Spear Goblins Goblin Gang Mortar
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Mini P.E.K.K.A
Fireball
Goblin Gang Mortar
Poison
Spear Goblins Bats Goblin Gang Mortar
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats The Log Goblin Gang Mortar Fireball Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats The Log Goblin Gang

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Gang Mortar Royal Giant Mini P.E.K.K.A
Bats
Royal Giant Mortar Mini P.E.K.K.A
Goblin Gang
Spear Goblins Mortar Royal Giant Mini P.E.K.K.A
Mortar
Royal Giant Spear Goblins Bats Goblin Gang Fireball The Log
Royal Giant
Bats Mortar Fireball Spear Goblins Goblin Gang The Log
Fireball
Royal Giant Mortar The Log
Mini P.E.K.K.A
Spear Goblins Bats Goblin Gang The Log
The Log
Mortar Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 2 14

Spear Goblins
Bats Goblin Gang Mortar Mini P.E.K.K.A The Log
Bats
Spear Goblins Mortar Mini P.E.K.K.A The Log
Goblin Gang
Spear Goblins Mortar Mini P.E.K.K.A The Log
Mortar
Spear Goblins Bats Goblin Gang Fireball The Log
Royal Giant
Fireball
The Log Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Spear Goblins Bats Goblin Gang Fireball
The Log
Fireball Mini P.E.K.K.A Spear Goblins Bats Goblin Gang Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Mortar Fireball The Log
Mini P.E.K.K.A Bats Goblin Gang Mortar The Log
Goblin Gang Mortar Mini P.E.K.K.A Bats
Mini P.E.K.K.A Bats Goblin Gang Mortar
Fireball Mini P.E.K.K.A The Log
Goblin Gang Fireball The Log Spear Goblins Bats
Bats Spear Goblins Goblin Gang Mortar Fireball
Fireball The Log
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Spear Goblins Mini P.E.K.K.A
Bats Goblin Gang Spear Goblins Fireball The Log
Spear Goblins Bats Goblin Gang Fireball
Mortar Mini P.E.K.K.A Bats Goblin Gang Fireball The Log
Fireball Bats Goblin Gang Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Mortar
Goblin Gang Mortar Fireball Mini P.E.K.K.A The Log
Bats Goblin Gang Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Spear Goblins Bats Goblin Gang The Log
Mortar The Log Spear Goblins Bats Fireball
Mini P.E.K.K.A Mortar
Goblin Gang Spear Goblins Bats Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Spear Goblins Fireball
Fireball Goblin Gang Mortar Mini P.E.K.K.A The Log
Goblin Gang Spear Goblins Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats Fireball The Log
Goblin Gang Mini P.E.K.K.A
Fireball Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Spear Goblins Bats Fireball
Mini P.E.K.K.A
Spear Goblins Bats Mortar Fireball Mini P.E.K.K.A The Log
Goblin Gang
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Goblin Gang Fireball
Fireball
Goblin Gang Spear Goblins Bats Mortar Fireball Mini P.E.K.K.A The Log
Bats Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar The Log
Mortar Fireball The Log
Fireball The Log
Fireball The Log
Fireball Mortar The Log
Fireball Spear Goblins Bats
Mortar The Log
Fireball The Log
Fireball The Log Mortar
Bats Goblin Gang Fireball Mini P.E.K.K.A
Mortar Fireball The Log
Fireball
Mortar Fireball The Log
Mortar Fireball
Mortar Fireball The Log
Spear Goblins Mortar Fireball The Log
Mortar Fireball The Log
Mortar Fireball
Bats Mini P.E.K.K.A
Mortar Fireball Mini P.E.K.K.A The Log
Mortar Fireball The Log
Fireball The Log
Fireball
The Log
Mortar Fireball The Log
The Log Mortar Fireball
Mortar Fireball The Log
Fireball Mortar The Log
Fireball Mortar The Log
Bats Fireball
Bats Fireball
Fireball Mini P.E.K.K.A
Mortar Fireball The Log
Fireball
Fireball The Log
Spear Goblins Bats Goblin Gang Fireball
Fireball
The Log Fireball
Fireball Goblin Gang Mini P.E.K.K.A
The Log Mortar Fireball
Fireball
Bats Goblin Gang Fireball The Log
Bats Fireball
Mortar Fireball The Log

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