My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Hog Rider
Giant Snowball
Spear Goblins Bats Archers Hog Rider
Zap
Spear Goblins Bats Archers Mortar
Barbarian Barrel
Spear Goblins Archers Knight Mortar
The Log
Spear Goblins Archers Hog Rider
Earthquake
Spear Goblins Archers Mortar Hog Rider
Arrows
Spear Goblins Bats Archers
Royal Delivery
Spear Goblins Bats Archers Knight Hog Rider
Fireball
Archers Mortar Hog Rider
Poison
Spear Goblins Bats Archers Mortar
Lightning
Knight Mortar
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Archers Arrows Knight Mortar Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Archers

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Hog Rider Zap Mortar
Bats
Knight Hog Rider Zap Mortar
Zap
Arrows Hog Rider Spear Goblins Bats Archers Knight Mortar
Archers
Knight Zap Arrows Mortar Hog Rider
Arrows
Zap Hog Rider Archers Knight Mortar
Knight
Spear Goblins Bats Archers Mortar Hog Rider Zap Arrows
Mortar
Knight Spear Goblins Bats Zap Archers Arrows Hog Rider
Hog Rider
Spear Goblins Bats Zap Arrows Knight Archers Mortar

Defense Synergies 3 15

Spear Goblins
Knight Bats Zap Archers Arrows Mortar
Bats
Knight Spear Goblins Zap Mortar
Zap
Spear Goblins Bats Archers Arrows Knight Mortar
Archers
Knight Spear Goblins Zap Mortar
Arrows
Spear Goblins Zap Knight Mortar
Knight
Spear Goblins Bats Archers Zap Arrows Mortar
Mortar
Spear Goblins Bats Zap Archers Arrows Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Mortar
Bats Zap Knight Mortar
Mortar Bats Archers Knight
Bats Knight Mortar
Arrows
Arrows Spear Goblins Bats Zap Archers
Bats Spear Goblins Zap Archers Arrows Mortar
Zap Arrows
Mortar
Knight Spear Goblins Archers
Bats Archers Spear Goblins Zap Arrows Knight
Arrows Spear Goblins Bats Zap Archers
Mortar Bats Zap Knight
Bats Zap Arrows Mortar
Knight Mortar
Zap Mortar
Bats Arrows Knight Mortar
Arrows Mortar Spear Goblins Bats Zap Archers Knight
Zap Arrows Mortar Spear Goblins Bats Archers Knight
Mortar
Spear Goblins Bats Archers Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers
Zap Archers Arrows Knight Mortar
Spear Goblins Bats Zap Knight
Bats Zap Knight
Knight
Arrows Bats Zap Archers
Spear Goblins Bats Archers Knight
Knight
Zap Spear Goblins Bats Knight Mortar
Bats Knight
Zap Arrows
Knight
Archers
Spear Goblins Bats Zap Archers Knight Mortar
Bats Arrows Zap Archers

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar
Arrows Mortar Zap
Arrows
Arrows Knight
Zap Arrows Mortar
Arrows Spear Goblins Bats Zap
Archers Arrows Mortar
Arrows Zap
Arrows Zap Mortar
Bats
Zap Arrows Knight Mortar
Zap Archers Arrows
Knight Mortar
Arrows Mortar
Zap Arrows Mortar
Spear Goblins Zap Arrows Mortar
Arrows Mortar
Arrows Mortar
Bats
Zap Archers Arrows Mortar
Zap Arrows Mortar
Arrows
Zap Arrows Mortar
Zap Arrows Mortar
Arrows Mortar Zap
Zap Arrows Mortar
Zap Arrows Mortar
Bats Zap Archers Arrows
Zap Bats
Zap Arrows Mortar
Zap Arrows
Arrows
Zap Spear Goblins Bats Archers
Zap Archers Arrows
Arrows
Knight
Arrows Zap Mortar
Zap Arrows
Zap Bats
Bats Zap
Zap Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: