My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Fire Spirit Archers
Zap
Skeletons Fire Spirit Archers Mortar
Barbarian Barrel
Skeletons Fire Spirit Archers Knight Mortar Tesla
The Log
Skeletons Fire Spirit Archers
Earthquake
Skeletons Archers Mortar Tesla
Arrows
Skeletons Fire Spirit Archers
Royal Delivery
Skeletons Fire Spirit Archers Knight
Fireball
Archers Mortar Tesla
Poison
Archers Mortar
Lightning
Knight Mortar Tesla
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Mortar Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Archers Knight Mortar Tesla Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Mortar
Archers
Knight Mortar
Knight
Archers Mortar Fire Spirit The Log
Mortar
Knight Fire Spirit Archers Rocket The Log
Tesla
Rocket
Mortar
The Log
Knight Mortar

Defense Synergies 5 14

Skeletons
Tesla Fire Spirit Archers Knight Mortar The Log
Fire Spirit
Knight Skeletons The Log
Archers
Knight Skeletons Mortar Tesla The Log
Knight
Fire Spirit Archers Tesla Skeletons Mortar The Log
Mortar
Skeletons Archers Knight Tesla The Log
Tesla
Skeletons Knight The Log Archers Mortar
Rocket
The Log
The Log
Tesla Skeletons Fire Spirit Archers Knight Mortar Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Tesla The Log
Skeletons Knight Mortar Tesla The Log
Mortar Tesla Rocket Skeletons Fire Spirit Archers Knight
Tesla Skeletons Knight Mortar
Rocket The Log
The Log Skeletons Fire Spirit Archers Tesla
Tesla Rocket Fire Spirit Archers Mortar
Rocket Tesla The Log
Tesla Skeletons Mortar
Knight Skeletons Fire Spirit Archers Tesla
Archers Skeletons Knight Tesla The Log
Tesla Archers
Mortar Tesla Skeletons Fire Spirit Knight Rocket The Log
Fire Spirit Rocket Mortar Tesla The Log
Knight Mortar Tesla
Rocket Mortar Tesla The Log
Tesla Skeletons Knight Mortar
Fire Spirit Mortar Tesla Archers Knight The Log
Mortar The Log Fire Spirit Archers Knight Tesla
Mortar Tesla
Fire Spirit Archers Knight Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla
Archers Knight Mortar Tesla Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight Tesla The Log
Skeletons Knight Tesla
Fire Spirit Rocket Skeletons Archers Tesla
Rocket Skeletons Archers Knight Tesla
Knight Tesla
Rocket Skeletons Knight Mortar The Log
Skeletons Tesla
Knight Tesla
Rocket The Log
Rocket Skeletons Knight Tesla
Archers Tesla
Tesla Skeletons Archers Knight Mortar Rocket The Log
Archers Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Rocket The Log
Mortar The Log
Rocket The Log
Knight Rocket The Log
Rocket Fire Spirit Mortar The Log
Fire Spirit Rocket
Fire Spirit Archers Mortar The Log
The Log Fire Spirit
The Log Mortar
Rocket Fire Spirit
Rocket Knight Mortar The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Knight Mortar The Log
Mortar Rocket
Mortar The Log
Rocket Mortar The Log
Mortar Rocket The Log
Mortar Rocket
Rocket
Rocket Fire Spirit Archers Mortar The Log
Rocket Fire Spirit Mortar The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Mortar The Log
The Log Fire Spirit Mortar
Mortar The Log
Mortar The Log
Rocket Mortar The Log
Fire Spirit Archers
Rocket
Mortar Rocket The Log
Rocket
Rocket The Log
Fire Spirit Archers Rocket
Rocket Fire Spirit Archers
The Log
Knight Rocket
The Log Mortar
Rocket
Rocket The Log
Rocket
Mortar Rocket The Log

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