My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Witch Goblin Giant Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Hogs Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Hogs Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Witch
Zap
Mortar Royal Hogs Skeleton Army Witch Goblin Giant
Barbarian Barrel
Ice Spirit Mortar Royal Hogs Skeleton Army Witch Magic Archer
The Log
Ice Spirit Royal Hogs Skeleton Army Witch
Earthquake
Mortar Royal Hogs Skeleton Army Witch
Arrows
Ice Spirit Royal Hogs Skeleton Army Witch
Royal Delivery
Ice Spirit Royal Hogs Skeleton Army Witch Magic Archer
Fireball
Mortar Royal Hogs Skeleton Army Witch Magic Archer
Poison
Mortar Royal Hogs Skeleton Army Witch Magic Archer
Lightning
Mortar Witch Magic Archer
Rocket
Mortar Royal Hogs Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Skeleton Army Mortar Magic Archer Royal Hogs Witch Lightning Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Spirit Skeleton Army Mortar Magic Archer

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Royal Hogs Mortar Witch Goblin Giant
Mortar
Ice Spirit Goblin Giant
Royal Hogs
Ice Spirit Lightning Magic Archer
Skeleton Army
Witch
Ice Spirit Goblin Giant
Lightning
Royal Hogs Goblin Giant
Goblin Giant
Ice Spirit Mortar Witch Lightning Magic Archer
Magic Archer
Royal Hogs Goblin Giant

Defense Synergies 0 8

Ice Spirit
Mortar Skeleton Army Witch Goblin Giant Magic Archer
Mortar
Ice Spirit Skeleton Army
Royal Hogs
Skeleton Army
Ice Spirit Mortar Magic Archer
Witch
Ice Spirit
Lightning
Goblin Giant
Ice Spirit Magic Archer
Magic Archer
Ice Spirit Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Mortar Goblin Giant Magic Archer
Skeleton Army Ice Spirit Mortar Witch
Mortar Skeleton Army Witch Lightning
Skeleton Army Witch Mortar
Lightning Skeleton Army
Skeleton Army Magic Archer
Lightning Ice Spirit Mortar Witch Magic Archer
Lightning Goblin Giant Magic Archer
Witch Mortar Skeleton Army
Skeleton Army Ice Spirit
Skeleton Army Witch Goblin Giant Magic Archer
Witch Magic Archer
Mortar Skeleton Army Ice Spirit Witch Lightning
Skeleton Army Ice Spirit Mortar Witch Magic Archer
Skeleton Army Mortar
Skeleton Army Ice Spirit Mortar Lightning
Mortar Skeleton Army Witch
Ice Spirit Mortar Skeleton Army Witch Magic Archer
Mortar Witch Ice Spirit Magic Archer
Mortar
Skeleton Army Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch
Mortar Lightning Magic Archer
Skeleton Army Ice Spirit Witch Lightning Goblin Giant
Skeleton Army Lightning Goblin Giant
Skeleton Army Witch Goblin Giant
Ice Spirit Witch Goblin Giant Magic Archer
Skeleton Army Witch Lightning Goblin Giant
Skeleton Army Goblin Giant
Lightning Ice Spirit Mortar Skeleton Army Witch Magic Archer
Witch Skeleton Army Goblin Giant
Witch
Skeleton Army Lightning Goblin Giant
Skeleton Army Lightning Witch Goblin Giant
Skeleton Army Witch Magic Archer
Skeleton Army Witch Ice Spirit Mortar Lightning Goblin Giant Magic Archer
Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Mortar
Mortar Magic Archer
Lightning Goblin Giant Magic Archer
Lightning
Mortar Magic Archer
Ice Spirit Witch Goblin Giant Magic Archer
Mortar Witch Magic Archer
Ice Spirit Lightning Magic Archer
Mortar Lightning
Lightning
Lightning Mortar Magic Archer
Lightning Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Magic Archer
Lightning Mortar Witch Magic Archer
Lightning Magic Archer Mortar
Lightning Mortar
Lightning
Lightning Mortar Magic Archer
Lightning Mortar Witch Magic Archer
Lightning Magic Archer
Lightning
Lightning
Lightning Mortar
Ice Spirit Mortar Witch Magic Archer
Witch
Mortar Witch Lightning Magic Archer
Lightning Mortar Witch Magic Archer
Lightning Mortar Magic Archer
Lightning Witch Magic Archer
Lightning Ice Spirit Witch
Lightning
Lightning Mortar Magic Archer
Lightning Ice Spirit Magic Archer
Lightning Magic Archer
Lightning Ice Spirit Skeleton Army Witch Magic Archer
Lightning Witch Magic Archer
Lightning Magic Archer
Mortar Lightning Magic Archer
Lightning
Ice Spirit Witch Lightning Magic Archer
Witch Lightning Magic Archer
Lightning Mortar Witch Goblin Giant Magic Archer

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