My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Hog Rider Inferno Dragon
Zap
Mortar Inferno Dragon
Barbarian Barrel
Knight Mortar Valkyrie
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon
Fireball
Mortar Hog Rider Inferno Dragon
Poison
Mortar
Lightning
Knight Mortar Mini P.E.K.K.A Valkyrie Inferno Dragon
Rocket
Mortar Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Knight Mortar Mini P.E.K.K.A Valkyrie Hog Rider Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Knight Mortar

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Knight Mortar Mini P.E.K.K.A
Knight
Mortar Hog Rider Arrows The Log
Mortar
Knight Arrows Hog Rider The Log
Mini P.E.K.K.A
Arrows Valkyrie Hog Rider The Log
Valkyrie
Hog Rider Mini P.E.K.K.A
Hog Rider
Arrows Knight Valkyrie The Log Mortar Mini P.E.K.K.A
The Log
Hog Rider Knight Mortar Mini P.E.K.K.A
Inferno Dragon

Defense Synergies 1 13

Arrows
Knight Mortar Mini P.E.K.K.A Valkyrie
Knight
Arrows Mortar Mini P.E.K.K.A The Log
Mortar
Arrows Knight Valkyrie The Log Inferno Dragon
Mini P.E.K.K.A
The Log Arrows Knight Valkyrie
Valkyrie
Arrows Mortar Mini P.E.K.K.A The Log
Hog Rider
The Log
Mini P.E.K.K.A Knight Mortar Valkyrie Inferno Dragon
Inferno Dragon
Mortar The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Valkyrie The Log
Mini P.E.K.K.A Inferno Dragon Knight Mortar Valkyrie The Log
Mortar Mini P.E.K.K.A Knight Valkyrie Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Mortar Valkyrie
Arrows Mini P.E.K.K.A Valkyrie The Log
Arrows The Log Valkyrie
Inferno Dragon Arrows Mortar
Arrows Valkyrie The Log
Mini P.E.K.K.A Inferno Dragon Mortar
Knight Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Knight The Log
Arrows Inferno Dragon
Mortar Mini P.E.K.K.A Knight Valkyrie The Log
Valkyrie Arrows Mortar Mini P.E.K.K.A The Log
Mini P.E.K.K.A Inferno Dragon Knight Mortar
Mortar Mini P.E.K.K.A The Log Inferno Dragon
Arrows Knight Mortar Mini P.E.K.K.A Valkyrie
Arrows Mortar Knight Valkyrie The Log
Arrows Mortar Valkyrie The Log Knight Inferno Dragon
Mini P.E.K.K.A Mortar Inferno Dragon
Valkyrie Arrows Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie
Arrows Knight Mortar Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Knight Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie Knight The Log
Knight Mini P.E.K.K.A Valkyrie Inferno Dragon
Arrows
Mini P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Inferno Dragon
Knight Mortar Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A Valkyrie
Arrows Valkyrie The Log
Mini P.E.K.K.A Knight Valkyrie
Valkyrie
Knight Mortar Mini P.E.K.K.A Valkyrie The Log Inferno Dragon
Arrows Valkyrie Mini P.E.K.K.A The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Valkyrie The Log
Arrows Mortar The Log
Arrows The Log
Arrows Knight Valkyrie The Log
Arrows Mortar Valkyrie The Log
Arrows
Arrows Mortar The Log
Arrows The Log
Arrows The Log Mortar
Mini P.E.K.K.A
Arrows Knight Mortar Valkyrie The Log
Arrows
Knight Mortar The Log
Arrows Mortar
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar
Mini P.E.K.K.A
Arrows Mortar Mini P.E.K.K.A The Log
Arrows Mortar Valkyrie The Log
The Log
Arrows
The Log
Arrows Mortar The Log
Arrows The Log Mortar Valkyrie
Inferno Dragon
Arrows Mortar The Log
Arrows Mortar The Log
Arrows Mortar The Log
Arrows
Mini P.E.K.K.A
Arrows Mortar The Log
Arrows
Arrows The Log
Arrows
Arrows The Log
Knight Mini P.E.K.K.A Valkyrie
Arrows The Log Mortar
Arrows
The Log
Mortar The Log

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