My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Barbarians Minion Horde Hog Rider
Zap
Mortar Minion Horde
Barbarian Barrel
Mortar Tesla Barbarians Wizard
The Log
Barbarians Hog Rider
Earthquake
Mortar Tesla Barbarians Hog Rider
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Hog Rider Wizard
Fireball
Mortar Tesla Barbarians Minion Horde Hog Rider Wizard
Poison
Mortar Barbarians Minion Horde Wizard
Lightning
Mortar Tesla Wizard
Rocket
Mortar Barbarians Minion Horde Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Mortar Tesla Hog Rider Freeze Barbarians Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Mortar Tesla Hog Rider

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mortar Freeze
Mortar
Arrows Hog Rider
Tesla
Barbarians
Hog Rider
Minion Horde
Hog Rider Freeze
Hog Rider
Arrows Freeze Mortar Barbarians Minion Horde Wizard
Wizard
Hog Rider
Freeze
Hog Rider Arrows Minion Horde

Defense Synergies 0 9

Arrows
Mortar Tesla Barbarians
Mortar
Arrows Tesla Wizard
Tesla
Arrows Mortar Wizard
Barbarians
Arrows Minion Horde
Minion Horde
Barbarians Freeze
Hog Rider
Wizard
Mortar Tesla Freeze
Freeze
Minion Horde Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Minion Horde Wizard
Barbarians Minion Horde Mortar Tesla
Mortar Tesla Barbarians Minion Horde Freeze
Tesla Barbarians Minion Horde Mortar
Arrows Barbarians
Arrows Freeze Tesla
Tesla Minion Horde Arrows Mortar Wizard Freeze
Arrows Tesla Barbarians
Tesla Barbarians Minion Horde Mortar
Tesla Barbarians Minion Horde
Barbarians Minion Horde Arrows Tesla Wizard Freeze
Arrows Tesla Minion Horde Wizard
Mortar Tesla Barbarians Minion Horde Wizard Freeze
Wizard Arrows Mortar Tesla Barbarians Minion Horde Freeze
Barbarians Mortar Tesla Minion Horde
Barbarians Minion Horde Mortar Tesla Freeze
Tesla Barbarians Minion Horde Wizard Arrows Mortar
Arrows Mortar Tesla Barbarians Minion Horde Wizard
Arrows Mortar Wizard Freeze Tesla Barbarians
Barbarians Mortar Tesla
Wizard Arrows Tesla Barbarians Minion Horde

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla
Arrows Mortar Tesla Wizard
Barbarians Minion Horde
Tesla Barbarians Minion Horde
Barbarians Tesla Minion Horde
Arrows Wizard Tesla Minion Horde Freeze
Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Minion Horde Freeze Mortar Barbarians
Tesla Barbarians Minion Horde
Tesla Barbarians Minion Horde
Arrows Barbarians
Barbarians Tesla Minion Horde Wizard
Wizard Tesla Barbarians Minion Horde
Tesla Barbarians Mortar Minion Horde Freeze
Arrows Tesla Barbarians Minion Horde Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Minion Horde Freeze
Arrows Mortar
Arrows Minion Horde
Arrows Barbarians Freeze
Wizard Arrows Mortar Minion Horde
Arrows Wizard Minion Horde Freeze
Arrows Mortar Minion Horde Wizard
Arrows Wizard Freeze
Arrows Mortar Wizard
Minion Horde
Arrows Mortar Minion Horde Wizard
Arrows Wizard
Mortar
Arrows Mortar Minion Horde Freeze
Arrows Mortar
Arrows Mortar Minion Horde Wizard
Arrows Mortar Minion Horde Wizard
Arrows Mortar Freeze
Minion Horde
Arrows Mortar Wizard
Arrows Mortar Wizard
Minion Horde
Arrows Wizard
Arrows Mortar Barbarians Minion Horde
Arrows Freeze Mortar Wizard
Minion Horde
Arrows Mortar Wizard
Arrows Mortar Wizard
Arrows Mortar
Arrows Minion Horde Wizard
Minion Horde Wizard Freeze
Minion Horde
Arrows Mortar Minion Horde Wizard
Arrows Minion Horde Freeze
Minion Horde
Arrows Wizard
Minion Horde Barbarians Freeze
Arrows Wizard
Freeze
Arrows
Minion Horde Wizard
Arrows Mortar Wizard
Arrows
Minion Horde
Minion Horde Freeze
Mortar Freeze

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