My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Rascals

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers Mortar
Barbarian Barrel
Bomber Archers Mortar Tesla Rascals
The Log
Bomber Archers Rascals Hog Rider
Earthquake
Bomber Archers Mortar Tesla Hog Rider
Arrows
Bomber Archers Rascals
Royal Delivery
Bomber Archers Rascals Hog Rider
Fireball
Bomber Archers Mortar Tesla Rascals Hog Rider
Poison
Bomber Archers Mortar Rascals
Lightning
Mortar Tesla
Rocket
Mortar Rascals Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Giant Snowball Mortar The Log

Ladder info

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Giant Snowball The Log Archers Mortar Tesla Hog Rider Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Giant Snowball The Log Archers

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Snowball Mortar Hog Rider
Giant Snowball
Hog Rider Bomber Archers Mortar The Log
Archers
Giant Snowball Mortar Hog Rider
Mortar
Bomber Giant Snowball Archers Hog Rider The Log
Tesla
Rascals
Hog Rider
Hog Rider
Giant Snowball The Log Bomber Archers Mortar Rascals
The Log
Hog Rider Giant Snowball Mortar

Defense Synergies 1 17

Bomber
Giant Snowball Mortar Tesla The Log
Giant Snowball
Bomber Archers Mortar Tesla Rascals The Log
Archers
Giant Snowball Mortar Tesla Rascals The Log
Mortar
Bomber Giant Snowball Archers Tesla The Log
Tesla
The Log Bomber Giant Snowball Archers Mortar Rascals
Rascals
Giant Snowball Archers Tesla The Log
Hog Rider
The Log
Tesla Bomber Giant Snowball Archers Mortar Rascals

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Mortar Tesla The Log
Bomber Mortar Tesla Rascals The Log
Mortar Tesla Bomber Giant Snowball Archers Rascals
Tesla Bomber Mortar Rascals
Bomber The Log
The Log Bomber Giant Snowball Archers Tesla Rascals
Giant Snowball Tesla Archers Mortar Rascals
Tesla Rascals The Log
Tesla Mortar Rascals
Bomber Giant Snowball Archers Tesla Rascals
Archers Bomber Giant Snowball Tesla Rascals The Log
Tesla Giant Snowball Archers Rascals
Mortar Tesla Bomber Giant Snowball Rascals The Log
Bomber Giant Snowball Mortar Tesla Rascals The Log
Mortar Tesla Rascals
Giant Snowball Mortar Tesla Rascals The Log
Tesla Bomber Mortar Rascals
Mortar Tesla Bomber Giant Snowball Archers Rascals The Log
Giant Snowball Mortar The Log Bomber Archers Tesla Rascals
Mortar Tesla
Bomber Rascals Giant Snowball Archers Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Giant Snowball Archers Tesla
Bomber Giant Snowball Archers Mortar Tesla The Log
Rascals The Log
Tesla Rascals The Log
Tesla Rascals
Giant Snowball Archers Tesla Rascals
Rascals Archers Tesla
Tesla Rascals
Giant Snowball Mortar The Log
Tesla
Tesla Rascals
Giant Snowball The Log
Rascals Tesla
Bomber Archers Tesla Rascals
Tesla Rascals Bomber Archers Mortar The Log
Bomber Giant Snowball Archers Tesla Rascals The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals The Log
Mortar Giant Snowball The Log
The Log
Rascals The Log
Bomber Giant Snowball Mortar The Log
Giant Snowball
Bomber Archers Mortar The Log
The Log Giant Snowball
The Log Giant Snowball Mortar
Giant Snowball
Mortar The Log
Giant Snowball Archers
Giant Snowball Mortar The Log
Mortar
Giant Snowball Mortar The Log
Bomber Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Mortar
Bomber
Bomber Giant Snowball Archers Mortar The Log
Bomber Giant Snowball Mortar The Log
The Log
Giant Snowball
The Log
Giant Snowball Mortar The Log
Giant Snowball The Log Bomber Mortar
Mortar The Log Giant Snowball
Giant Snowball Mortar The Log
Mortar The Log
Giant Snowball Archers
Giant Snowball
Giant Snowball
Bomber Giant Snowball Mortar The Log
Giant Snowball
Giant Snowball The Log
Archers
Giant Snowball Archers
The Log
Rascals
The Log Bomber Giant Snowball Mortar
Giant Snowball
Giant Snowball Rascals The Log
Giant Snowball
Giant Snowball Mortar The Log

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