My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Cage

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Musketeer Guards Miner
Zap
Mortar Guards
Barbarian Barrel
Mortar Musketeer Goblin Cage Guards
The Log
Musketeer Goblin Cage Guards
Earthquake
Mortar Goblin Cage Guards
Arrows
Guards
Royal Delivery
Musketeer Goblin Cage Guards Miner
Fireball
Mortar Musketeer Goblin Cage
Poison
Mortar Musketeer Goblin Cage Guards
Lightning
Mortar Musketeer Goblin Cage
Rocket
Mortar Musketeer

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Earthquake Guards Miner Mortar Musketeer Goblin Cage

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Earthquake Guards

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mortar Earthquake Miner
Mortar
Miner Arrows Musketeer The Log
Earthquake
Arrows The Log
Musketeer
Mortar Goblin Cage The Log Miner
Goblin Cage
Musketeer The Log Miner
Guards
Miner The Log
The Log
Mortar Earthquake Musketeer Goblin Cage Guards Miner
Miner
Mortar Guards Arrows Musketeer Goblin Cage The Log

Defense Synergies 2 13

Arrows
Mortar
Mortar
Arrows Earthquake Musketeer Guards The Log
Earthquake
Mortar Goblin Cage The Log
Musketeer
Guards The Log Mortar Goblin Cage Miner
Goblin Cage
Earthquake Musketeer Guards The Log
Guards
Musketeer Mortar Goblin Cage The Log
The Log
Musketeer Mortar Earthquake Goblin Cage Guards Miner
Miner
Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Musketeer Goblin Cage The Log
Mortar Musketeer Goblin Cage The Log
Mortar Goblin Cage Musketeer
Goblin Cage Mortar Musketeer Guards
Arrows Earthquake Goblin Cage The Log
Arrows The Log Earthquake Musketeer Guards
Musketeer Arrows Mortar Goblin Cage
Earthquake Arrows Musketeer Goblin Cage The Log
Mortar Musketeer Goblin Cage
Guards Musketeer Miner
Guards Arrows Earthquake Musketeer The Log
Arrows Musketeer
Mortar Goblin Cage Earthquake Musketeer Guards The Log
Arrows Mortar Earthquake Goblin Cage Guards The Log
Mortar Goblin Cage
Mortar Goblin Cage The Log
Arrows Mortar Musketeer Goblin Cage
Arrows Mortar Goblin Cage Musketeer Guards The Log
Arrows Mortar Earthquake Goblin Cage The Log Musketeer Guards
Mortar Musketeer Goblin Cage
Arrows Earthquake Musketeer Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage
Arrows Mortar Musketeer The Log Miner
Guards Musketeer Goblin Cage The Log
Guards Musketeer Goblin Cage The Log
Musketeer Goblin Cage Guards
Arrows Musketeer
Guards Musketeer Goblin Cage
Goblin Cage
Goblin Cage Mortar The Log
Musketeer Goblin Cage Guards
Musketeer Goblin Cage Guards
Arrows Goblin Cage Guards The Log
Goblin Cage Guards
Musketeer Goblin Cage
Guards Mortar Musketeer Goblin Cage The Log
Arrows Earthquake Musketeer Goblin Cage The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Mortar Musketeer Guards The Log
Arrows Mortar Musketeer The Log Miner
Earthquake Arrows The Log Miner
Earthquake Arrows Musketeer Guards The Log
Arrows Mortar Earthquake The Log
Arrows Musketeer
Arrows Mortar Earthquake Musketeer The Log
Arrows Earthquake The Log
Arrows The Log Miner Mortar
Musketeer Guards
Miner Arrows Mortar Earthquake Musketeer The Log
Arrows Musketeer
Earthquake Mortar Musketeer The Log Miner
Earthquake Arrows Mortar Musketeer
Earthquake Arrows Mortar Musketeer The Log
Earthquake Arrows Mortar Musketeer The Log
Earthquake Arrows Mortar Musketeer The Log
Arrows Mortar Earthquake
Arrows Mortar Earthquake Musketeer The Log
Arrows Mortar Earthquake The Log Miner
Earthquake Musketeer The Log
Arrows
Musketeer The Log
Earthquake Arrows Mortar Musketeer The Log
Arrows Earthquake The Log Mortar
Arrows Mortar The Log Miner Earthquake Musketeer
Arrows Mortar Musketeer The Log Miner
Miner Arrows Mortar Musketeer The Log
Arrows Musketeer
Musketeer Guards
Arrows Mortar Earthquake Musketeer The Log Miner
Arrows
Arrows Earthquake The Log
Earthquake Musketeer Guards
Arrows Musketeer
Arrows The Log
Miner Musketeer
Arrows The Log Mortar Earthquake Musketeer
Arrows
Musketeer
Musketeer Guards The Log
Musketeer
Mortar Musketeer The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: