My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mortar

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Goblin Gang Musketeer Goblin Hut
Zap
Goblin Gang Mortar Goblin Hut
Barbarian Barrel
Knight Goblin Gang Mortar Musketeer Goblin Hut
The Log
Goblin Gang Musketeer Goblin Hut
Earthquake
Goblin Gang Mortar Goblin Hut
Arrows
Goblin Gang Goblin Hut
Royal Delivery
Knight Goblin Gang Musketeer Goblin Hut
Fireball
Goblin Gang Mortar Musketeer Goblin Hut
Poison
Goblin Gang Mortar Musketeer Goblin Hut
Lightning
Knight Mortar Musketeer Goblin Hut
Rocket
Mortar Musketeer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Gang Mortar Fireball Musketeer Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mortar Musketeer Fireball Goblin Hut The Log
Goblin Gang
Knight Mortar Goblin Hut Mirror
Mortar
Knight Goblin Gang Fireball Musketeer Goblin Hut The Log
Fireball
Mirror Knight Mortar The Log
Musketeer
Knight Mortar Goblin Hut Mirror The Log
Goblin Hut
Knight Goblin Gang Mortar Musketeer Mirror The Log
Mirror
Fireball The Log Goblin Gang Musketeer Goblin Hut
The Log
Mirror Knight Mortar Fireball Musketeer Goblin Hut

Defense Synergies 6 19

Knight
Goblin Gang Musketeer Mortar Fireball Goblin Hut The Log
Goblin Gang
Knight Musketeer Mortar Goblin Hut Mirror The Log
Mortar
Knight Goblin Gang Fireball Musketeer Goblin Hut Mirror The Log
Fireball
Mirror The Log Knight Mortar Musketeer Goblin Hut
Musketeer
Knight Goblin Gang The Log Mortar Fireball Goblin Hut Mirror
Goblin Hut
Knight Goblin Gang Mortar Fireball Musketeer Mirror
Mirror
Fireball Goblin Gang Mortar Musketeer Goblin Hut The Log
The Log
Fireball Musketeer Knight Goblin Gang Mortar Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer Goblin Hut The Log
Knight Goblin Gang Mortar Musketeer Goblin Hut The Log
Goblin Gang Mortar Goblin Hut Knight Musketeer
Goblin Hut Knight Goblin Gang Mortar Musketeer
Fireball The Log
Goblin Gang Fireball The Log Musketeer
Musketeer Goblin Gang Mortar Fireball Goblin Hut
Fireball Musketeer The Log
Goblin Gang Mortar Musketeer Goblin Hut
Knight Goblin Gang Musketeer
Goblin Gang Knight Fireball Musketeer Goblin Hut The Log
Musketeer Goblin Gang Fireball Goblin Hut
Mortar Goblin Hut Knight Goblin Gang Fireball Musketeer The Log
Fireball Goblin Gang Mortar Goblin Hut The Log
Knight Goblin Gang Mortar Goblin Hut
Goblin Gang Mortar Fireball Goblin Hut The Log
Knight Goblin Gang Mortar Fireball Musketeer Goblin Hut
Mortar Fireball Knight Goblin Gang Musketeer Goblin Hut The Log
Mortar The Log Knight Fireball Musketeer Goblin Hut
Mortar Musketeer Goblin Hut
Goblin Gang Knight Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Fireball Goblin Hut
Fireball Knight Goblin Gang Mortar Musketeer The Log
Goblin Gang Knight Musketeer Goblin Hut The Log
Goblin Gang Knight Fireball Musketeer The Log
Knight Goblin Gang Musketeer Goblin Hut
Fireball Goblin Gang Musketeer Goblin Hut
Goblin Gang Knight Fireball Musketeer Goblin Hut
Knight
Knight Mortar Fireball Goblin Hut The Log
Goblin Gang Musketeer Goblin Hut
Knight Musketeer Goblin Hut
Fireball The Log
Knight Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Goblin Hut Knight Mortar Fireball Musketeer The Log
Fireball Musketeer Goblin Hut The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer The Log
Mortar Fireball Musketeer The Log
Fireball Goblin Hut The Log
Knight Fireball Musketeer The Log
Fireball Mortar The Log
Fireball Musketeer
Mortar Musketeer The Log
Fireball The Log
Fireball The Log Mortar
Goblin Gang Fireball Musketeer
Knight Mortar Fireball Musketeer The Log
Fireball Musketeer
Knight Mortar Fireball Musketeer Goblin Hut The Log
Mortar Fireball Musketeer
Mortar Fireball Musketeer Goblin Hut The Log
Mortar Fireball Musketeer Goblin Hut The Log
Mortar Fireball Musketeer Goblin Hut The Log
Mortar Fireball
Mortar Fireball Musketeer The Log
Mortar Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log
Mortar Fireball Musketeer The Log
The Log Mortar Fireball
Mortar Fireball The Log Musketeer
Fireball Mortar Musketeer The Log
Fireball Mortar Musketeer The Log
Fireball Musketeer
Fireball Musketeer Goblin Hut
Fireball
Mortar Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer Goblin Hut
Fireball Musketeer
The Log Fireball
Fireball Knight Goblin Gang Musketeer
The Log Mortar Fireball Musketeer
Fireball
Musketeer
Goblin Gang Fireball Musketeer The Log
Fireball Musketeer
Mortar Fireball Musketeer The Log

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