My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Mega Minion Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Mega Minion Hog Rider
Zap
Bats Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Mortar Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mega Minion Hog Rider Bowler
Fireball
Goblin Gang Mortar Mega Minion Hog Rider Bowler
Poison
Bats Goblin Gang Mortar Mega Minion
Lightning
Mortar Mega Minion Bowler
Rocket
Mortar Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Barbarian Barrel Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Goblin Gang Mega Minion Mortar Fireball Hog Rider Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Goblin Gang Mega Minion

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mortar Mega Minion Barbarian Barrel Bowler
Goblin Gang
Hog Rider Mortar Bowler
Mortar
Bats Goblin Gang Mega Minion Fireball Hog Rider Barbarian Barrel
Mega Minion
Bats Mortar Fireball Bowler
Fireball
Hog Rider Mortar Mega Minion
Hog Rider
Bats Goblin Gang Fireball Mortar Barbarian Barrel Bowler
Barbarian Barrel
Bats Mortar Hog Rider Bowler
Bowler
Bats Goblin Gang Mega Minion Hog Rider Barbarian Barrel

Defense Synergies 1 10

Bats
Mortar Barbarian Barrel Bowler
Goblin Gang
Mortar Barbarian Barrel
Mortar
Bats Goblin Gang Mega Minion Fireball Barbarian Barrel
Mega Minion
Mortar Barbarian Barrel
Fireball
Barbarian Barrel Mortar
Hog Rider
Barbarian Barrel
Fireball Bats Goblin Gang Mortar Mega Minion Bowler
Bowler
Bats Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Mortar Mega Minion Fireball Barbarian Barrel
Bats Goblin Gang Mortar Mega Minion
Goblin Gang Mortar Bowler Bats Mega Minion
Bats Goblin Gang Mortar Mega Minion Bowler
Fireball Barbarian Barrel Bowler
Goblin Gang Fireball Barbarian Barrel Bowler Bats Mega Minion
Bats Mega Minion Goblin Gang Mortar Fireball
Bowler Fireball Barbarian Barrel
Goblin Gang Mortar
Goblin Gang Barbarian Barrel Bowler
Bats Goblin Gang Mega Minion Fireball Barbarian Barrel Bowler
Mega Minion Bats Goblin Gang Fireball
Mortar Bowler Bats Goblin Gang Fireball
Fireball Bowler Bats Goblin Gang Mortar Mega Minion Barbarian Barrel
Goblin Gang Mortar
Goblin Gang Mortar Fireball Bowler
Bats Goblin Gang Mortar Fireball Bowler
Mortar Fireball Bats Goblin Gang Mega Minion Barbarian Barrel Bowler
Mortar Barbarian Barrel Bats Mega Minion Fireball Bowler
Mortar
Goblin Gang Bowler Bats Fireball Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Barbarian Barrel Bowler
Fireball Goblin Gang Mortar Mega Minion Barbarian Barrel Bowler
Goblin Gang Bats Bowler
Goblin Gang Bowler Bats Fireball Barbarian Barrel
Goblin Gang Bowler
Fireball Bats Goblin Gang
Goblin Gang Bats Mega Minion Fireball Bowler
Bats Mortar Mega Minion Fireball Barbarian Barrel
Goblin Gang Mega Minion
Bats Mega Minion Bowler
Fireball Bowler
Bowler Goblin Gang Fireball
Fireball Bowler
Goblin Gang Bats Mortar Mega Minion Fireball Barbarian Barrel Bowler
Bats Bowler Mega Minion Fireball Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel
Mortar Fireball Barbarian Barrel Bowler
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Mortar Barbarian Barrel Bowler
Fireball Bats Mega Minion
Mortar Bowler
Fireball Barbarian Barrel Bowler
Fireball Mortar
Bats Goblin Gang Fireball Bowler
Mortar Fireball Barbarian Barrel Bowler
Fireball
Mortar Fireball Barbarian Barrel Bowler
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Bowler
Mortar Fireball Barbarian Barrel Bowler
Mortar Fireball Barbarian Barrel
Bats
Mortar Mega Minion Fireball Barbarian Barrel Bowler
Mortar Fireball Barbarian Barrel Bowler
Fireball Bowler
Fireball
Bowler
Mortar Fireball Barbarian Barrel
Mortar Fireball Barbarian Barrel Bowler
Mega Minion
Mortar Fireball Barbarian Barrel Bowler
Fireball Mortar Bowler
Fireball Mortar Barbarian Barrel
Bats Fireball
Bats Mega Minion Fireball
Mega Minion Fireball Bowler
Mortar Fireball
Fireball
Fireball Bowler
Bats Goblin Gang Fireball Barbarian Barrel
Fireball Mega Minion
Fireball Barbarian Barrel
Fireball Goblin Gang Mega Minion Bowler
Mortar Fireball Bowler
Fireball
Mega Minion
Bats Goblin Gang Fireball Bowler
Bats Fireball
Mortar Fireball Barbarian Barrel Bowler

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