My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Minion Horde Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Giant Skeleton
Giant Snowball
Barbarians Minion Horde Goblin Hut
Zap
Mortar Minion Horde Goblin Hut
Barbarian Barrel
Mortar Barbarians Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
The Log
Barbarians Goblin Hut Barbarian Hut Giant Skeleton
Earthquake
Mortar Barbarians Goblin Hut Barbarian Hut
Arrows
Minion Horde Goblin Hut
Royal Delivery
Barbarians Minion Horde Goblin Hut Giant Skeleton Ice Wizard
Fireball
Mortar Barbarians Minion Horde Goblin Hut Barbarian Hut Ice Wizard
Poison
Mortar Barbarians Minion Horde Goblin Hut Barbarian Hut Ice Wizard
Lightning
Mortar Goblin Hut Barbarian Hut Ice Wizard
Rocket
Mortar Barbarians Minion Horde Goblin Hut Barbarian Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Mortar Fireball Barbarians Minion Horde Goblin Hut Barbarian Hut Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Ice Wizard Mortar Fireball Barbarians

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Goblin Hut Barbarian Hut
Barbarians
Minion Horde
Barbarian Hut Giant Skeleton
Fireball
Mortar
Goblin Hut
Mortar Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Mortar Minion Horde Goblin Hut Giant Skeleton Ice Wizard
Giant Skeleton
Minion Horde Goblin Hut Barbarian Hut Ice Wizard
Ice Wizard
Goblin Hut Barbarian Hut Giant Skeleton

Defense Synergies 0 14

Mortar
Fireball Goblin Hut Ice Wizard
Barbarians
Minion Horde
Minion Horde
Barbarians Barbarian Hut Ice Wizard
Fireball
Mortar Goblin Hut Barbarian Hut Ice Wizard
Goblin Hut
Mortar Fireball Barbarian Hut Giant Skeleton Ice Wizard
Barbarian Hut
Minion Horde Fireball Goblin Hut Ice Wizard
Giant Skeleton
Goblin Hut Ice Wizard
Ice Wizard
Mortar Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Mortar Minion Horde Fireball Goblin Hut
Barbarians Minion Horde Barbarian Hut Mortar Goblin Hut Ice Wizard
Mortar Barbarians Minion Horde Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Barbarians Minion Horde Goblin Hut Barbarian Hut Mortar Ice Wizard
Barbarians Fireball Giant Skeleton
Fireball Ice Wizard
Minion Horde Mortar Fireball Goblin Hut Barbarian Hut Ice Wizard
Barbarian Hut Barbarians Fireball Giant Skeleton
Barbarians Minion Horde Barbarian Hut Mortar Goblin Hut Ice Wizard
Barbarians Minion Horde Giant Skeleton Ice Wizard
Barbarians Minion Horde Ice Wizard Fireball Goblin Hut Giant Skeleton
Minion Horde Fireball Goblin Hut Barbarian Hut Ice Wizard
Mortar Barbarians Minion Horde Goblin Hut Barbarian Hut Fireball Giant Skeleton Ice Wizard
Fireball Barbarian Hut Mortar Barbarians Minion Horde Goblin Hut
Barbarians Barbarian Hut Mortar Minion Horde Goblin Hut
Barbarians Minion Horde Barbarian Hut Mortar Fireball Goblin Hut
Barbarians Minion Horde Barbarian Hut Mortar Fireball Goblin Hut
Mortar Fireball Barbarians Minion Horde Goblin Hut Barbarian Hut Ice Wizard
Mortar Barbarians Fireball Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Barbarians Barbarian Hut Mortar Goblin Hut
Barbarians Minion Horde Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Barbarian Hut Fireball Goblin Hut Giant Skeleton
Fireball Mortar
Barbarians Giant Skeleton Minion Horde Goblin Hut Barbarian Hut
Giant Skeleton Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Barbarian Hut Giant Skeleton Minion Horde Goblin Hut
Fireball Minion Horde Goblin Hut Ice Wizard
Barbarians Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard
Giant Skeleton Barbarians Minion Horde Barbarian Hut
Minion Horde Giant Skeleton Mortar Barbarians Fireball Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Barbarian Hut
Barbarians Minion Horde Goblin Hut Giant Skeleton
Barbarians Fireball Giant Skeleton
Barbarians Giant Skeleton Minion Horde Fireball Barbarian Hut
Barbarians Minion Horde Fireball Barbarian Hut
Barbarians Goblin Hut Mortar Minion Horde Fireball Barbarian Hut Giant Skeleton
Barbarians Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Barbarian Hut Giant Skeleton
Mortar Fireball Ice Wizard
Minion Horde Fireball Goblin Hut Barbarian Hut Giant Skeleton
Barbarians Fireball Barbarian Hut Giant Skeleton
Fireball Mortar Minion Horde
Fireball Minion Horde Ice Wizard
Mortar Minion Horde
Fireball Barbarian Hut Ice Wizard
Fireball Mortar
Minion Horde Fireball
Mortar Minion Horde Fireball
Fireball
Mortar Fireball Goblin Hut Barbarian Hut
Mortar Minion Horde Fireball
Mortar Fireball Goblin Hut Barbarian Hut
Mortar Minion Horde Fireball Goblin Hut Barbarian Hut
Mortar Minion Horde Fireball Goblin Hut Barbarian Hut
Mortar Fireball
Minion Horde
Mortar Fireball
Mortar Fireball
Minion Horde Fireball Giant Skeleton
Fireball
Mortar Barbarians Minion Horde Fireball Barbarian Hut
Mortar Fireball Ice Wizard
Minion Horde
Mortar Fireball Ice Wizard
Fireball Mortar
Fireball Mortar
Minion Horde Fireball Ice Wizard
Minion Horde Fireball Goblin Hut
Minion Horde Fireball
Mortar Minion Horde Fireball
Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball
Minion Horde Barbarians Fireball Goblin Hut Barbarian Hut
Fireball Ice Wizard
Fireball
Fireball Minion Horde
Mortar Fireball
Fireball Giant Skeleton
Minion Horde
Minion Horde Fireball Giant Skeleton
Fireball
Mortar Fireball Giant Skeleton

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