My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant
Giant Snowball
Minions
Zap
Minions Mortar Royal Giant
Barbarian Barrel
Mortar
The Log
Royal Giant Mini P.E.K.K.A
Earthquake
Mortar
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Bowler
Fireball
Minions Mortar Bowler
Poison
Minions Mortar
Lightning
Mortar Mini P.E.K.K.A Bowler
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Minions Tornado Mortar Fireball Mini P.E.K.K.A Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Minions Tornado Mortar

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Tornado Minions Mortar Royal Giant Mini P.E.K.K.A Bowler
Minions
Royal Giant Zap Mortar Mini P.E.K.K.A Bowler
Mortar
Royal Giant Zap Minions Fireball Tornado
Royal Giant
Minions Mortar Fireball Zap Tornado Bowler
Fireball
Zap Royal Giant Tornado Mortar
Mini P.E.K.K.A
Zap Minions Tornado Bowler
Tornado
Zap Fireball Mortar Royal Giant Mini P.E.K.K.A Bowler
Bowler
Zap Minions Royal Giant Mini P.E.K.K.A Tornado

Defense Synergies 4 11

Zap
Fireball Mini P.E.K.K.A Minions Mortar Tornado Bowler
Minions
Zap Mortar Bowler
Mortar
Zap Minions Fireball Tornado
Royal Giant
Fireball
Zap Tornado Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Fireball Tornado Bowler
Tornado
Fireball Bowler Zap Mortar Mini P.E.K.K.A
Bowler
Tornado Zap Minions Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Minions Mortar Fireball
Mini P.E.K.K.A Zap Minions Mortar
Mortar Mini P.E.K.K.A Tornado Bowler Minions
Mini P.E.K.K.A Minions Mortar Bowler
Fireball Mini P.E.K.K.A Tornado Bowler
Fireball Tornado Bowler Zap Minions
Minions Tornado Zap Mortar Fireball
Bowler Zap Fireball
Mini P.E.K.K.A Minions Mortar Tornado
Tornado Mini P.E.K.K.A Bowler
Minions Zap Fireball Tornado Bowler
Minions Zap Fireball Tornado
Mortar Mini P.E.K.K.A Bowler Zap Minions Fireball
Fireball Bowler Zap Minions Mortar Mini P.E.K.K.A Tornado
Mini P.E.K.K.A Mortar
Tornado Zap Mortar Fireball Mini P.E.K.K.A Bowler
Minions Mortar Fireball Mini P.E.K.K.A Tornado Bowler
Mortar Fireball Zap Minions Tornado Bowler
Zap Mortar Tornado Minions Fireball Bowler
Mini P.E.K.K.A Mortar Tornado
Bowler Minions Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Bowler
Fireball Zap Mortar Mini P.E.K.K.A Bowler
Zap Minions Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Zap Fireball Tornado
Mini P.E.K.K.A Bowler
Fireball Zap Minions Tornado
Mini P.E.K.K.A Minions Fireball Bowler
Mini P.E.K.K.A
Zap Minions Mortar Fireball Mini P.E.K.K.A Tornado
Minions Mini P.E.K.K.A Bowler
Zap Fireball Tornado Bowler
Mini P.E.K.K.A Bowler Fireball
Fireball Bowler
Zap Minions Mortar Fireball Mini P.E.K.K.A Tornado Bowler
Minions Bowler Zap Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Zap Tornado Bowler
Fireball
Fireball
Fireball Zap Mortar Bowler
Fireball Zap Minions Tornado
Mortar Tornado Bowler
Fireball Zap Tornado Bowler
Fireball Zap Mortar Tornado
Minions Fireball Mini P.E.K.K.A Tornado Bowler
Zap Mortar Fireball Tornado Bowler
Fireball Zap Tornado
Mortar Fireball Bowler
Minions Mortar Fireball
Zap Mortar Fireball
Zap Mortar Fireball Bowler
Mortar Fireball Bowler
Mortar Fireball Tornado
Minions Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A Bowler
Zap Mortar Fireball Tornado Bowler
Minions Fireball Bowler
Fireball Tornado
Tornado Bowler
Zap Mortar Fireball
Zap Tornado Mortar Fireball Bowler
Mortar Fireball Zap Tornado Bowler
Fireball Zap Mortar Tornado Bowler
Fireball Zap Mortar Tornado
Zap Fireball Tornado
Zap Minions Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Mortar Fireball
Zap Fireball
Fireball Bowler
Zap Minions Fireball
Fireball Zap Tornado
Fireball
Fireball Mini P.E.K.K.A Bowler
Zap Mortar Fireball Bowler
Zap Fireball Tornado
Zap Minions Fireball Tornado Bowler
Zap Fireball Tornado
Zap Mortar Fireball Tornado Bowler

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