My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine P.E.K.K.A Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Flying Machine
Zap
Mortar Flying Machine
Barbarian Barrel
Mortar Ice Wizard Electro Wizard
The Log
Earthquake
Mortar
Arrows
Flying Machine
Royal Delivery
Flying Machine P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Mortar Flying Machine Ice Wizard Electro Wizard
Poison
Mortar Flying Machine Ice Wizard Electro Wizard
Lightning
Mortar Ice Wizard Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Tornado Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Ice Wizard Mortar Fireball Flying Machine Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Tornado Ice Wizard Mortar Fireball

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Flying Machine Tornado
Fireball
Tornado Mortar Electro Wizard
Flying Machine
Mortar P.E.K.K.A
Tornado
Fireball P.E.K.K.A Mortar Poison Ice Wizard
Poison
P.E.K.K.A Tornado
P.E.K.K.A
Tornado Poison Electro Wizard Flying Machine Ice Wizard
Ice Wizard
Tornado P.E.K.K.A
Electro Wizard
P.E.K.K.A Fireball

Defense Synergies 3 17

Mortar
Fireball Flying Machine Tornado Poison Ice Wizard Electro Wizard
Fireball
Tornado Mortar Ice Wizard Electro Wizard
Flying Machine
Mortar P.E.K.K.A Ice Wizard Electro Wizard
Tornado
Fireball P.E.K.K.A Ice Wizard Mortar Poison Electro Wizard
Poison
Mortar Tornado Ice Wizard Electro Wizard
P.E.K.K.A
Tornado Flying Machine Ice Wizard Electro Wizard
Ice Wizard
Tornado Mortar Fireball Flying Machine Poison P.E.K.K.A
Electro Wizard
Mortar Fireball Flying Machine Tornado Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Flying Machine Electro Wizard
P.E.K.K.A Mortar Flying Machine Ice Wizard Electro Wizard
Mortar Tornado P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mortar Ice Wizard Electro Wizard
Fireball Tornado Poison P.E.K.K.A
Fireball Tornado Flying Machine Ice Wizard Electro Wizard
Tornado Electro Wizard Mortar Fireball Flying Machine Poison Ice Wizard
Fireball Flying Machine Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Tornado Ice Wizard
Tornado Ice Wizard Electro Wizard
Poison Ice Wizard Electro Wizard Fireball Flying Machine Tornado
Fireball Flying Machine Tornado Poison Ice Wizard Electro Wizard
Mortar P.E.K.K.A Fireball Flying Machine Ice Wizard Electro Wizard
Fireball Mortar Tornado Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Mortar Electro Wizard
Tornado Mortar Fireball P.E.K.K.A Electro Wizard
Mortar Fireball Tornado Poison P.E.K.K.A Electro Wizard
Mortar Fireball Flying Machine Tornado Ice Wizard Electro Wizard
Mortar Tornado Poison Fireball Flying Machine Ice Wizard Electro Wizard
P.E.K.K.A Mortar Tornado Electro Wizard
Fireball Flying Machine Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball P.E.K.K.A Electro Wizard
Fireball Poison Electro Wizard Mortar Flying Machine
P.E.K.K.A Electro Wizard
P.E.K.K.A Fireball Tornado Electro Wizard
P.E.K.K.A
Fireball Poison Flying Machine Tornado Ice Wizard Electro Wizard
P.E.K.K.A Fireball Flying Machine Ice Wizard Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Mortar Fireball Flying Machine Tornado Poison
P.E.K.K.A
P.E.K.K.A Flying Machine
P.E.K.K.A Fireball Tornado Poison Electro Wizard
P.E.K.K.A Fireball
Fireball Flying Machine
Electro Wizard Mortar Fireball Flying Machine Tornado Poison P.E.K.K.A
Poison Fireball Flying Machine P.E.K.K.A Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Mortar Flying Machine
Mortar Fireball Poison Flying Machine Tornado Ice Wizard Electro Wizard
Fireball Flying Machine Poison
Fireball Flying Machine Poison
Fireball Poison Mortar
Fireball Poison Flying Machine Tornado Ice Wizard
Mortar Flying Machine Tornado Poison
Fireball Poison Flying Machine Tornado Ice Wizard
Fireball Poison Mortar Flying Machine Tornado
Fireball Tornado Poison Electro Wizard
Poison Mortar Fireball Flying Machine Tornado Electro Wizard
Fireball Poison Flying Machine Tornado
Flying Machine Poison Mortar Fireball
Mortar Fireball Flying Machine Poison
Mortar Fireball Flying Machine Poison
Mortar Fireball Flying Machine Poison
Mortar Fireball Flying Machine Poison
Mortar Fireball Tornado Poison
Mortar Fireball Flying Machine Poison Electro Wizard
Mortar Fireball Flying Machine Tornado Poison
Fireball Poison
Fireball Tornado Poison
Tornado
Mortar Fireball Flying Machine Poison
Tornado Poison Mortar Fireball Ice Wizard
Mortar Fireball Poison Flying Machine Tornado Ice Wizard Electro Wizard
Fireball Mortar Flying Machine Tornado Poison
Fireball Poison Mortar Tornado
Poison Fireball Flying Machine Tornado Ice Wizard Electro Wizard
Electro Wizard Fireball Flying Machine Poison
Fireball
Poison Mortar Fireball
Fireball Poison Electro Wizard
P.E.K.K.A
Fireball Poison
Electro Wizard Fireball Flying Machine
Fireball Poison Flying Machine Tornado Ice Wizard Electro Wizard
Fireball
Fireball Poison Flying Machine Electro Wizard
Mortar Fireball Flying Machine Poison
Fireball Tornado Poison
Flying Machine P.E.K.K.A
Fireball Flying Machine Tornado Poison Electro Wizard
Fireball Flying Machine Tornado Poison Electro Wizard
Poison Mortar Fireball Flying Machine Tornado Electro Wizard

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