My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Hog Rider
Giant Snowball
Bats Minion Horde Hog Rider
Zap
Bats Mortar Minion Horde
Barbarian Barrel
Mortar
The Log
Mini P.E.K.K.A Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Bats Minion Horde
Royal Delivery
Bats Minion Horde Mini P.E.K.K.A Hog Rider
Fireball
Mortar Minion Horde Hog Rider
Poison
Bats Mortar Minion Horde
Lightning
Mortar Mini P.E.K.K.A
Rocket
Mortar Minion Horde Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Mortar Fireball Mini P.E.K.K.A Hog Rider Minion Horde

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Mortar

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mortar Mini P.E.K.K.A
Zap
Fireball Hog Rider Bats Mortar Minion Horde Mini P.E.K.K.A The Log
Mortar
Bats Zap Fireball Hog Rider The Log
Minion Horde
Zap Hog Rider
Fireball
Zap Hog Rider Mortar The Log
Mini P.E.K.K.A
Bats Zap Hog Rider The Log
Hog Rider
Bats Zap Fireball The Log Mortar Minion Horde Mini P.E.K.K.A
The Log
Hog Rider Zap Mortar Fireball Mini P.E.K.K.A

Defense Synergies 4 11

Bats
Zap Mortar Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Bats Mortar Minion Horde The Log
Mortar
Bats Zap Fireball The Log
Minion Horde
Zap The Log
Fireball
Zap The Log Mortar Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Bats Fireball
Hog Rider
The Log
Fireball Mini P.E.K.K.A Bats Zap Mortar Minion Horde

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A Bats Zap Mortar The Log
Mortar Minion Horde Mini P.E.K.K.A Bats
Minion Horde Mini P.E.K.K.A Bats Mortar
Fireball Mini P.E.K.K.A The Log
Fireball The Log Bats Zap
Bats Minion Horde Zap Mortar Fireball
Zap Fireball The Log
Minion Horde Mini P.E.K.K.A Mortar
Minion Horde Mini P.E.K.K.A
Bats Minion Horde Zap Fireball The Log
Minion Horde Bats Zap Fireball
Mortar Minion Horde Mini P.E.K.K.A Bats Zap Fireball The Log
Fireball Bats Zap Mortar Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mortar Minion Horde
Minion Horde Zap Mortar Fireball Mini P.E.K.K.A The Log
Minion Horde Bats Mortar Fireball Mini P.E.K.K.A
Mortar Fireball Bats Zap Minion Horde The Log
Zap Mortar The Log Bats Fireball
Mini P.E.K.K.A Mortar
Bats Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball
Fireball Zap Mortar Mini P.E.K.K.A The Log
Bats Zap Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Minion Horde Fireball The Log
Minion Horde Mini P.E.K.K.A
Fireball Bats Zap Minion Horde
Mini P.E.K.K.A Bats Minion Horde Fireball
Mini P.E.K.K.A Minion Horde
Zap Minion Horde Bats Mortar Fireball Mini P.E.K.K.A The Log
Minion Horde
Bats Minion Horde Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Minion Horde Fireball
Minion Horde Fireball
Bats Zap Mortar Minion Horde Fireball Mini P.E.K.K.A The Log
Bats Zap Minion Horde Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde The Log
Mortar Fireball Zap The Log
Minion Horde Fireball The Log
Fireball The Log
Fireball Zap Mortar Minion Horde The Log
Fireball Bats Zap Minion Horde
Mortar Minion Horde The Log
Fireball The Log Zap
Fireball The Log Zap Mortar
Bats Minion Horde Fireball Mini P.E.K.K.A
Zap Mortar Minion Horde Fireball The Log
Fireball Zap
Mortar Fireball The Log
Mortar Minion Horde Fireball
Zap Mortar Fireball The Log
Zap Mortar Minion Horde Fireball The Log
Mortar Minion Horde Fireball The Log
Mortar Fireball
Bats Minion Horde Mini P.E.K.K.A
Zap Mortar Fireball Mini P.E.K.K.A The Log
Zap Mortar Fireball The Log
Minion Horde Fireball The Log
Fireball
The Log
Zap Mortar Minion Horde Fireball The Log
Zap The Log Mortar Fireball
Minion Horde
Mortar Fireball The Log Zap
Fireball Zap Mortar The Log
Fireball Zap Mortar The Log
Bats Zap Minion Horde Fireball
Zap Bats Minion Horde Fireball
Minion Horde Fireball Mini P.E.K.K.A
Zap Mortar Minion Horde Fireball The Log
Zap Minion Horde Fireball
Minion Horde
Fireball The Log
Zap Minion Horde Bats Fireball
Fireball Zap
The Log Fireball
Fireball Minion Horde Mini P.E.K.K.A
The Log Zap Mortar Fireball
Zap Fireball
Minion Horde
Zap Bats Minion Horde Fireball The Log
Bats Zap Fireball
Zap Mortar Fireball The Log

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