Deck rating Rating

Defense Defensive potential Good
Attack Offensive potential Great!
Versatility Deck versatility Bad
Synergy Deck synergy Bad

1 problems 1 warnings Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough anti-air units!

You need more than one anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Giant Wizard Dark Prince

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Giant Dark Prince

Tornado King activation – careful!

Cards that can be pulled to the King tower with Tornado to activate him.

Dark Prince

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Skeleton Barrel Giant Dark Prince
Giant Snowball Goblins Skeleton Barrel
Zap Goblins Skeleton Barrel Mortar Dark Prince
Barbarian Barrel Goblins Skeleton Barrel Mortar Wizard Dark Prince
The Log Goblins Skeleton Barrel Dark Prince
Earthquake Mortar
Arrows Goblins Skeleton Barrel
Royal Delivery Goblins Skeleton Barrel Wizard Dark Prince
Fireball Skeleton Barrel Mortar Wizard
Poison Skeleton Barrel Mortar Wizard
Lightning Mortar Wizard Dark Prince
Rocket Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Wizard Rocket Dark Prince

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Rocket Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Skeleton Barrel Mortar Dark Prince Giant Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Arrows Skeleton Barrel Mortar

Synergies   0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins + Giant
Arrows + Mortar Giant Dark Prince
Skeleton Barrel + Giant
Mortar + Arrows Rocket
+ Arrows Goblins Wizard Skeleton Barrel
+ Giant
+ Mortar
+ Arrows

Counters   41 75

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mortar
Arrows Rocket Wizard
Wizard Arrows Mortar Dark Prince Skeleton Barrel
Arrows
Wizard Mortar Giant Rocket
Arrows Wizard
Wizard Rocket Goblins Mortar
Wizard Arrows Goblins Rocket
Dark Prince Wizard Rocket Goblins Arrows
Wizard Mortar
Rocket Dark Prince Wizard
Wizard Dark Prince
Wizard
Arrows Wizard Goblins
Dark Prince Wizard
Goblins Dark Prince
Mortar Dark Prince Rocket Goblins
Rocket Mortar Goblins Dark Prince
Wizard
Goblins Dark Prince Wizard
Mortar Rocket Giant Wizard Skeleton Barrel
Wizard Rocket
Mortar Rocket Dark Prince
Arrows Wizard
Rocket
Goblins Mortar
Giant Mortar Rocket
Goblins Mortar Skeleton Barrel
Dark Prince Rocket Wizard
Wizard Dark Prince
Rocket
Rocket Giant Mortar
Rocket Mortar Wizard
Arrows Mortar Wizard Dark Prince
Wizard Arrows
Arrows Wizard Goblins
Wizard Arrows Goblins
Arrows Wizard
Wizard
Wizard Rocket
Dark Prince
Dark Prince Rocket Goblins
Dark Prince Rocket Arrows Wizard Mortar
Rocket Wizard Mortar
Dark Prince Rocket
Dark Prince Rocket
Rocket Wizard
Rocket Dark Prince
Dark Prince
Giant Rocket Dark Prince Mortar Wizard
Mortar
Goblins
Goblins
Arrows Mortar Goblins Wizard
Goblins Dark Prince
Wizard Rocket Dark Prince
Wizard Dark Prince
Dark Prince Arrows
Rocket Dark Prince Wizard Arrows
Wizard Rocket Skeleton Barrel
Wizard Dark Prince
Dark Prince Goblins Rocket
Rocket Goblins Mortar Wizard Dark Prince
Goblins Wizard Arrows
Rocket Goblins Dark Prince
Arrows Wizard
Wizard Mortar Dark Prince

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Wizard Mortar Dark Prince Arrows
Wizard Goblins Arrows
Arrows Wizard Mortar Dark Prince Goblins
Wizard Arrows Goblins Mortar Skeleton Barrel Dark Prince
Arrows Wizard Skeleton Barrel
Wizard Goblins Arrows Skeleton Barrel
Arrows Mortar Dark Prince Goblins Wizard
Dark Prince Goblins Wizard
Wizard Arrows
Mortar Skeleton Barrel
Arrows Wizard
Dark Prince
Mortar