My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Cannon Cart Golem Ice Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Cannon Cart Miner Inferno Dragon
Giant Snowball
Zappies Miner Inferno Dragon
Zap
Mortar Zappies Cannon Cart Inferno Dragon
Barbarian Barrel
Mortar Zappies Cannon Cart Ice Wizard
The Log
Zappies Cannon Cart
Earthquake
Mortar Zappies
Arrows
Zappies
Royal Delivery
Zappies Cannon Cart Miner Ice Wizard Inferno Dragon
Fireball
Mortar Zappies Cannon Cart Ice Wizard Inferno Dragon
Poison
Mortar Zappies Ice Wizard
Lightning
Mortar Cannon Cart Ice Wizard Inferno Dragon
Rocket
Mortar Cannon Cart Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Golem Miner Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Miner Ice Wizard Mortar Zappies Inferno Dragon Cannon Cart Rocket Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Miner Ice Wizard Mortar Zappies

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Miner Zappies Rocket
Zappies
Mortar Cannon Cart Golem Miner
Rocket
Mortar Golem Miner
Cannon Cart
Golem Zappies Miner
Golem
Cannon Cart Zappies Rocket Ice Wizard
Miner
Mortar Zappies Rocket Cannon Cart Inferno Dragon
Ice Wizard
Golem
Inferno Dragon
Miner

Defense Synergies 0 6

Mortar
Zappies Ice Wizard Inferno Dragon
Zappies
Mortar Cannon Cart
Rocket
Cannon Cart
Zappies Ice Wizard
Golem
Miner
Ice Wizard
Mortar Cannon Cart Inferno Dragon
Inferno Dragon
Mortar Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Cart Mortar Zappies
Inferno Dragon Mortar Zappies Cannon Cart Ice Wizard
Mortar Rocket Zappies Cannon Cart Ice Wizard Inferno Dragon
Inferno Dragon Mortar Zappies Cannon Cart Ice Wizard
Rocket
Zappies Cannon Cart Ice Wizard
Rocket Inferno Dragon Mortar Zappies Ice Wizard
Rocket Cannon Cart
Zappies Inferno Dragon Mortar Ice Wizard
Zappies Cannon Cart Miner Ice Wizard
Ice Wizard Zappies Cannon Cart
Inferno Dragon Zappies Ice Wizard
Mortar Zappies Rocket Cannon Cart Ice Wizard
Rocket Mortar Zappies Cannon Cart
Inferno Dragon Mortar Zappies Cannon Cart
Rocket Mortar Zappies Inferno Dragon
Mortar Zappies Cannon Cart
Mortar Zappies Cannon Cart Ice Wizard
Mortar Zappies Cannon Cart Ice Wizard Inferno Dragon
Mortar Zappies Cannon Cart Inferno Dragon
Zappies Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies Cannon Cart
Mortar Rocket Cannon Cart Miner Inferno Dragon
Zappies Rocket Cannon Cart
Rocket Zappies Cannon Cart
Zappies Cannon Cart Inferno Dragon
Rocket Zappies Ice Wizard
Rocket Zappies Cannon Cart Ice Wizard
Zappies Cannon Cart Inferno Dragon
Rocket Mortar Zappies Cannon Cart Inferno Dragon
Zappies Inferno Dragon
Inferno Dragon Zappies Cannon Cart
Rocket
Rocket Cannon Cart Zappies
Zappies Cannon Cart
Zappies Mortar Rocket Cannon Cart Inferno Dragon
Zappies Cannon Cart Ice Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket
Mortar Miner Ice Wizard
Rocket Cannon Cart Miner
Cannon Cart Rocket
Rocket Mortar
Rocket Ice Wizard
Mortar
Ice Wizard
Miner Mortar
Rocket
Rocket Miner Mortar Cannon Cart
Rocket
Rocket Mortar Cannon Cart Miner
Mortar Rocket Cannon Cart
Mortar Cannon Cart
Rocket Mortar Cannon Cart
Mortar Rocket Cannon Cart
Mortar Rocket
Rocket
Rocket Mortar
Rocket Mortar Miner
Rocket
Rocket
Rocket
Rocket Mortar Cannon Cart
Mortar Ice Wizard
Inferno Dragon
Mortar Miner Ice Wizard
Mortar Miner
Rocket Miner Mortar
Ice Wizard
Rocket Zappies
Mortar Rocket Miner
Rocket Zappies
Rocket
Zappies Rocket Cannon Cart
Rocket Zappies Ice Wizard
Miner Rocket Cannon Cart
Mortar
Rocket
Cannon Cart
Zappies Rocket
Zappies Rocket
Mortar Rocket Cannon Cart Miner

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