My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No ground units!

You don't have any ground unit. You need those to stop or distract certain ground units. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Furnace
Zap
Cannon Mortar Furnace Inferno Tower X-Bow
Barbarian Barrel
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow
The Log
Cannon Furnace X-Bow
Earthquake
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow
Arrows
Furnace
Royal Delivery
Fireball
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow
Poison
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow
Lightning
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow
Rocket
Mortar Bomb Tower Furnace Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bomb Tower Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror The Log Cannon Mortar

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
The Log
Bomb Tower
Furnace
Mirror X-Bow
Inferno Tower
Mirror
The Log Furnace X-Bow
X-Bow
The Log Furnace Mirror
The Log
Mirror X-Bow Mortar

Defense Synergies 6 10

Cannon
Mirror The Log Inferno Tower X-Bow
Mortar
Inferno Tower Mirror The Log
Bomb Tower
The Log Mirror
Furnace
Mirror X-Bow
Inferno Tower
The Log Cannon Mortar Mirror X-Bow
Mirror
Cannon Furnace Mortar Bomb Tower Inferno Tower The Log
X-Bow
The Log Cannon Furnace Inferno Tower
The Log
Cannon Bomb Tower Inferno Tower X-Bow Mortar Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mortar Inferno Tower X-Bow The Log
Bomb Tower Inferno Tower Cannon Mortar Furnace X-Bow The Log
Cannon Mortar Bomb Tower Furnace Inferno Tower
Cannon Bomb Tower Inferno Tower Mortar Furnace
Bomb Tower X-Bow The Log
The Log Cannon Bomb Tower Furnace X-Bow
Furnace Inferno Tower Cannon Mortar Bomb Tower X-Bow
Cannon Bomb Tower Inferno Tower X-Bow The Log
Cannon Inferno Tower Mortar Bomb Tower Furnace X-Bow
Cannon Inferno Tower
Cannon Bomb Tower Furnace X-Bow The Log
Inferno Tower Furnace
Cannon Mortar Bomb Tower Furnace Inferno Tower X-Bow The Log
Bomb Tower Cannon Mortar Furnace X-Bow The Log
Inferno Tower Cannon Mortar Bomb Tower Furnace X-Bow
Bomb Tower Inferno Tower Cannon Mortar Furnace X-Bow The Log
Bomb Tower Cannon Mortar Furnace Inferno Tower X-Bow
Cannon Mortar Bomb Tower Furnace X-Bow The Log
Mortar Bomb Tower Furnace The Log Cannon
Cannon Mortar Bomb Tower Inferno Tower
Cannon Bomb Tower Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Inferno Tower X-Bow
Mortar Bomb Tower X-Bow The Log
Bomb Tower Furnace Inferno Tower The Log
Inferno Tower X-Bow The Log
Inferno Tower Cannon
Furnace Bomb Tower
Bomb Tower Furnace Inferno Tower
Inferno Tower Bomb Tower
Mortar Bomb Tower Inferno Tower X-Bow The Log
Inferno Tower Cannon
Bomb Tower Inferno Tower
The Log
Cannon Bomb Tower Inferno Tower
Cannon Bomb Tower Furnace
Inferno Tower Mortar Bomb Tower Furnace X-Bow The Log
Cannon Bomb Tower Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow The Log
The Log
Mortar Furnace The Log
Furnace
Mortar Furnace The Log
X-Bow The Log
The Log Mortar X-Bow
X-Bow
Mortar X-Bow The Log
Mortar The Log
Mortar X-Bow
Mortar Furnace X-Bow The Log
X-Bow Mortar Furnace The Log
Mortar Furnace X-Bow The Log
Mortar
Mortar X-Bow The Log
Mortar X-Bow The Log
X-Bow The Log
X-Bow The Log
Mortar X-Bow The Log
The Log Mortar Furnace
Mortar X-Bow The Log
Mortar X-Bow The Log
Mortar X-Bow The Log
Furnace X-Bow
Mortar X-Bow The Log
The Log
X-Bow
The Log
The Log Mortar
The Log
Mortar X-Bow The Log

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