My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Rascals Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Mega Minion Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Miner
Giant Snowball
Bats Mega Minion Balloon Miner
Zap
Bats Mortar Balloon
Barbarian Barrel
Mortar Rascals
The Log
Rascals
Earthquake
Mortar
Arrows
Bats Rascals
Royal Delivery
Bats Rascals Mega Minion Balloon Miner
Fireball
Mortar Rascals Mega Minion Balloon
Poison
Bats Mortar Rascals Mega Minion Balloon
Lightning
Mortar Mega Minion Balloon
Rocket
Mortar Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Freeze Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Mega Minion Miner Mortar Freeze Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Mega Minion Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Miner Zap Mortar Rascals Mega Minion
Zap
Mega Minion Balloon Miner Bats Mortar Freeze
Mortar
Miner Bats Zap Mega Minion
Rascals
Bats Mega Minion Balloon Miner
Mega Minion
Zap Bats Mortar Rascals Balloon Miner
Freeze
Balloon Zap
Balloon
Bats Zap Freeze Miner Rascals Mega Minion
Miner
Bats Zap Mortar Balloon Rascals Mega Minion

Defense Synergies 1 10

Bats
Zap Mortar Rascals Freeze
Zap
Mega Minion Bats Mortar Rascals Miner
Mortar
Bats Zap Mega Minion
Rascals
Bats Zap
Mega Minion
Zap Mortar Freeze Miner
Freeze
Bats Mega Minion
Balloon
Miner
Zap Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Mega Minion
Bats Zap Mortar Rascals Mega Minion
Mortar Bats Rascals Mega Minion Freeze
Bats Mortar Rascals Mega Minion
Freeze Bats Zap Rascals Mega Minion
Bats Mega Minion Zap Mortar Rascals Freeze
Zap Rascals
Mortar Rascals
Rascals Miner
Bats Zap Rascals Mega Minion Freeze
Mega Minion Bats Zap Rascals
Mortar Bats Zap Rascals Freeze
Bats Zap Mortar Rascals Mega Minion Freeze
Mortar Rascals
Zap Mortar Rascals Freeze
Bats Mortar Rascals
Mortar Bats Zap Rascals Mega Minion
Zap Mortar Freeze Bats Rascals Mega Minion
Mortar
Rascals Bats

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Zap
Zap Mortar Mega Minion Miner
Bats Zap Rascals
Bats Zap Rascals
Rascals
Bats Zap Rascals Freeze
Rascals Bats Mega Minion
Rascals
Zap Freeze Bats Mortar Mega Minion
Mega Minion
Bats Rascals Mega Minion
Zap
Rascals
Rascals
Rascals Bats Zap Mortar Mega Minion Freeze
Bats Zap Rascals Mega Minion Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rascals Freeze
Mortar Zap Miner
Miner
Rascals Freeze
Zap Mortar
Bats Zap Mega Minion Freeze
Mortar
Zap Freeze
Miner Zap Mortar
Bats
Miner Zap Mortar
Zap
Mortar Miner
Mortar Freeze
Zap Mortar
Zap Mortar
Mortar
Mortar Freeze
Bats
Zap Mortar Mega Minion
Zap Mortar Miner
Zap Mortar
Zap Freeze Mortar
Mega Minion
Mortar Miner Zap
Zap Mortar Miner
Miner Zap Mortar
Bats Zap
Zap Bats Mega Minion Freeze
Mega Minion
Zap Mortar Miner
Zap Freeze
Zap Bats Freeze
Zap Mega Minion
Freeze
Miner Rascals Mega Minion
Zap Mortar
Zap
Mega Minion
Zap Bats Rascals Freeze
Bats Zap
Zap Mortar Freeze Miner

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