My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Mortar Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Hog Rider
Giant Snowball
Spear Goblins Bats Goblin Gang Hog Rider
Zap
Spear Goblins Bats Goblin Gang Mortar
Barbarian Barrel
Spear Goblins Goblin Gang Mortar
The Log
Spear Goblins Goblin Gang Hog Rider
Earthquake
Spear Goblins Goblin Gang Mortar Hog Rider
Arrows
Spear Goblins Bats Goblin Gang
Royal Delivery
Spear Goblins Bats Goblin Gang Hog Rider
Fireball
Goblin Gang Mortar Hog Rider
Poison
Spear Goblins Bats Goblin Gang Mortar
Lightning
Mortar Ice Golem
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Ice Golem Goblin Gang Mortar Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Zap Ice Golem

Attack Synergies 10 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Ice Golem Hog Rider Zap Goblin Gang Mortar
Bats
Ice Golem Hog Rider Zap Mortar
Zap
Fireball Hog Rider Spear Goblins Bats Mortar Ice Golem
Goblin Gang
Ice Golem Hog Rider Spear Goblins Mortar
Mortar
Spear Goblins Bats Zap Goblin Gang Ice Golem Fireball Hog Rider
Ice Golem
Spear Goblins Bats Goblin Gang Hog Rider Zap Mortar
Fireball
Zap Hog Rider Mortar
Hog Rider
Spear Goblins Bats Zap Goblin Gang Ice Golem Fireball Mortar

Defense Synergies 2 15

Spear Goblins
Ice Golem Bats Zap Goblin Gang Mortar
Bats
Spear Goblins Zap Mortar Ice Golem
Zap
Fireball Spear Goblins Bats Goblin Gang Mortar Ice Golem
Goblin Gang
Spear Goblins Zap Mortar Ice Golem
Mortar
Spear Goblins Bats Zap Goblin Gang Ice Golem Fireball
Ice Golem
Spear Goblins Bats Zap Goblin Gang Mortar Fireball
Fireball
Zap Mortar Ice Golem
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Mortar Ice Golem Fireball
Bats Zap Goblin Gang Mortar
Goblin Gang Mortar Bats
Bats Goblin Gang Mortar
Fireball
Goblin Gang Fireball Spear Goblins Bats Zap
Bats Spear Goblins Zap Goblin Gang Mortar Fireball
Zap Ice Golem Fireball
Goblin Gang Mortar
Goblin Gang Spear Goblins Ice Golem
Bats Goblin Gang Spear Goblins Zap Ice Golem Fireball
Spear Goblins Bats Zap Goblin Gang Fireball
Mortar Bats Zap Goblin Gang Fireball
Fireball Bats Zap Goblin Gang Mortar
Goblin Gang Mortar
Zap Goblin Gang Mortar Fireball
Bats Goblin Gang Mortar Fireball
Mortar Fireball Spear Goblins Bats Zap Goblin Gang
Zap Mortar Spear Goblins Bats Ice Golem Fireball
Mortar
Goblin Gang Spear Goblins Bats Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Spear Goblins Zap Ice Golem Fireball
Fireball Zap Goblin Gang Mortar Ice Golem
Goblin Gang Spear Goblins Bats Zap Ice Golem
Goblin Gang Bats Zap Ice Golem Fireball
Goblin Gang
Fireball Bats Zap Goblin Gang Ice Golem
Goblin Gang Spear Goblins Bats Ice Golem Fireball
Zap Spear Goblins Bats Mortar Ice Golem Fireball
Goblin Gang
Bats
Zap Fireball
Goblin Gang Ice Golem Fireball
Fireball
Goblin Gang Spear Goblins Bats Zap Mortar Ice Golem Fireball
Bats Zap Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Ice Golem
Mortar Fireball Zap
Fireball
Ice Golem Fireball
Fireball Zap Mortar
Fireball Spear Goblins Bats Zap Ice Golem
Mortar
Fireball Zap Ice Golem
Fireball Zap Mortar
Bats Goblin Gang Fireball
Zap Mortar Fireball
Fireball Zap
Mortar Ice Golem Fireball
Mortar Fireball
Zap Mortar Ice Golem Fireball
Spear Goblins Zap Mortar Fireball
Mortar Fireball
Mortar Fireball
Bats
Zap Mortar Fireball
Zap Mortar Fireball
Fireball
Fireball
Zap Mortar Fireball
Zap Ice Golem Mortar Fireball
Mortar Fireball Zap
Fireball Zap Mortar
Fireball Zap Mortar
Bats Zap Ice Golem Fireball
Zap Bats Fireball
Fireball
Zap Mortar Fireball
Zap Fireball
Fireball
Zap Spear Goblins Bats Goblin Gang Fireball
Fireball Zap
Fireball
Fireball Goblin Gang
Zap Mortar Ice Golem Fireball
Zap Fireball
Zap Bats Goblin Gang Fireball
Bats Zap Fireball
Zap Mortar Fireball

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