My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Miner
Giant Snowball
Goblin Gang Barbarians Musketeer Miner
Zap
Goblin Gang Mortar
Barbarian Barrel
Goblin Gang Mortar Barbarians Musketeer
The Log
Goblin Gang Barbarians Musketeer
Earthquake
Goblin Gang Mortar Barbarians
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Barbarians Musketeer Miner
Fireball
Goblin Gang Mortar Barbarians Musketeer
Poison
Goblin Gang Mortar Barbarians Musketeer
Lightning
Mortar Musketeer
Rocket
Mortar Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Miner Mortar Fireball Musketeer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Goblin Gang Miner

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Miner Mortar Musketeer The Log
Goblin Gang
Miner Mortar
Mortar
Miner Zap Goblin Gang Fireball Musketeer The Log
Barbarians
Fireball
Zap Mortar The Log Miner
Musketeer
Zap Mortar The Log Miner
The Log
Zap Mortar Fireball Musketeer Miner
Miner
Zap Goblin Gang Mortar Fireball Musketeer The Log

Defense Synergies 4 17

Zap
Fireball Goblin Gang Mortar Barbarians Musketeer The Log Miner
Goblin Gang
Musketeer Zap Mortar Barbarians The Log Miner
Mortar
Zap Goblin Gang Fireball Musketeer The Log
Barbarians
Zap Goblin Gang
Fireball
Zap The Log Mortar Musketeer Miner
Musketeer
Goblin Gang The Log Zap Mortar Fireball Miner
The Log
Fireball Musketeer Zap Goblin Gang Mortar Miner
Miner
Zap Goblin Gang Fireball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Fireball Musketeer The Log
Barbarians Zap Goblin Gang Mortar Musketeer The Log
Goblin Gang Mortar Barbarians Musketeer
Barbarians Goblin Gang Mortar Musketeer
Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Musketeer
Musketeer Zap Goblin Gang Mortar Fireball
Zap Barbarians Fireball Musketeer The Log
Barbarians Goblin Gang Mortar Musketeer
Goblin Gang Barbarians Musketeer Miner
Goblin Gang Barbarians Zap Fireball Musketeer The Log
Musketeer Zap Goblin Gang Fireball
Mortar Barbarians Zap Goblin Gang Fireball Musketeer The Log
Fireball Zap Goblin Gang Mortar Barbarians The Log
Barbarians Goblin Gang Mortar
Barbarians Zap Goblin Gang Mortar Fireball The Log
Barbarians Goblin Gang Mortar Fireball Musketeer
Mortar Fireball Zap Goblin Gang Barbarians Musketeer The Log
Zap Mortar The Log Barbarians Fireball Musketeer
Barbarians Mortar Musketeer
Goblin Gang Barbarians Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Fireball
Fireball Zap Goblin Gang Mortar Musketeer The Log Miner
Goblin Gang Barbarians Zap Musketeer The Log
Goblin Gang Zap Barbarians Fireball Musketeer The Log
Barbarians Goblin Gang Musketeer
Fireball Zap Goblin Gang Musketeer
Goblin Gang Barbarians Fireball Musketeer
Barbarians
Zap Mortar Barbarians Fireball The Log
Goblin Gang Barbarians Musketeer
Barbarians Musketeer
Zap Barbarians Fireball The Log
Barbarians Goblin Gang Fireball
Barbarians Fireball Musketeer
Goblin Gang Barbarians Zap Mortar Fireball Musketeer The Log
Zap Barbarians Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Musketeer The Log
Mortar Fireball Zap Musketeer The Log Miner
Fireball The Log Miner
Barbarians Fireball Musketeer The Log
Fireball Zap Mortar The Log
Fireball Zap Musketeer
Mortar Musketeer The Log
Fireball The Log Zap
Fireball The Log Miner Zap Mortar
Goblin Gang Fireball Musketeer
Miner Zap Mortar Fireball Musketeer The Log
Fireball Zap Musketeer
Mortar Fireball Musketeer The Log Miner
Mortar Fireball Musketeer
Zap Mortar Fireball Musketeer The Log
Zap Mortar Fireball Musketeer The Log
Mortar Fireball Musketeer The Log
Mortar Fireball
Zap Mortar Fireball Musketeer The Log
Zap Mortar Fireball The Log Miner
Fireball Musketeer The Log
Fireball
Musketeer The Log
Zap Mortar Barbarians Fireball Musketeer The Log
Zap The Log Mortar Fireball
Mortar Fireball The Log Miner Zap Musketeer
Fireball Zap Mortar Musketeer The Log Miner
Fireball Miner Zap Mortar Musketeer The Log
Zap Fireball Musketeer
Zap Fireball Musketeer
Fireball
Zap Mortar Fireball Musketeer The Log Miner
Zap Fireball
Fireball The Log
Zap Goblin Gang Barbarians Fireball Musketeer
Fireball Zap Musketeer
The Log Fireball
Fireball Miner Goblin Gang Musketeer
The Log Zap Mortar Fireball Musketeer
Zap Fireball
Musketeer
Zap Goblin Gang Fireball Musketeer The Log
Zap Fireball Musketeer
Zap Mortar Fireball Musketeer The Log Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: