My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Great!
Versatility
Good
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Battle Ram Giant Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Valkyrie Battle Ram Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Giant
Giant Snowball
Archers Battle Ram Baby Dragon
Zap
Archers Mortar Battle Ram
Barbarian Barrel
Archers Mortar Valkyrie Battle Ram
The Log
Archers Battle Ram
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Valkyrie Battle Ram Baby Dragon
Fireball
Archers Mortar Battle Ram Baby Dragon
Poison
Archers Mortar
Lightning
Mortar Valkyrie Battle Ram Baby Dragon
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Battle Ram Rage Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Mortar Valkyrie Battle Ram Baby Dragon Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Arrows Mortar

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar Battle Ram Giant Baby Dragon
Arrows
Giant Archers Mortar Battle Ram
Mortar
Archers Arrows Baby Dragon
Valkyrie
Archers Battle Ram Giant Baby Dragon
Battle Ram
Archers Arrows Valkyrie Baby Dragon
Giant
Arrows Rage Archers Valkyrie Baby Dragon
Rage
Giant
Baby Dragon
Archers Mortar Valkyrie Battle Ram Giant

Defense Synergies 1 7

Archers
Valkyrie Mortar Baby Dragon
Arrows
Mortar Valkyrie
Mortar
Archers Arrows Valkyrie Baby Dragon
Valkyrie
Archers Arrows Mortar Baby Dragon
Battle Ram
Giant
Rage
Baby Dragon
Archers Mortar Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Valkyrie Baby Dragon
Mortar Valkyrie
Mortar Archers Valkyrie
Mortar Valkyrie
Arrows Valkyrie
Arrows Archers Valkyrie Baby Dragon
Archers Arrows Mortar Baby Dragon
Arrows Valkyrie Baby Dragon
Mortar
Archers Valkyrie
Archers Valkyrie Arrows Baby Dragon
Arrows Archers Baby Dragon
Mortar Valkyrie
Valkyrie Arrows Mortar Baby Dragon
Mortar
Mortar
Arrows Mortar Valkyrie
Arrows Mortar Archers Valkyrie Baby Dragon
Arrows Mortar Valkyrie Baby Dragon Archers
Mortar
Valkyrie Archers Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers
Archers Arrows Mortar Valkyrie Baby Dragon
Valkyrie
Valkyrie
Valkyrie
Arrows Archers Baby Dragon
Archers Valkyrie
Valkyrie
Mortar Valkyrie Baby Dragon
Valkyrie
Arrows Valkyrie
Valkyrie
Archers Valkyrie Baby Dragon
Archers Mortar Valkyrie Baby Dragon
Arrows Valkyrie Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Mortar Valkyrie Baby Dragon
Arrows Baby Dragon
Archers Arrows Mortar Baby Dragon
Arrows Baby Dragon
Arrows Mortar
Arrows Mortar Valkyrie
Archers Arrows Baby Dragon
Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar
Archers Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon
Baby Dragon
Arrows
Arrows Mortar Baby Dragon
Arrows Mortar Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Arrows Mortar Baby Dragon
Archers Arrows Baby Dragon
Arrows Mortar
Arrows
Arrows
Archers
Archers Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Mortar Baby Dragon
Arrows
Baby Dragon
Mortar Baby Dragon

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