My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs
Giant Snowball
Archers Royal Recruits Royal Hogs
Zap
Archers Mortar Royal Hogs
Barbarian Barrel
Archers Mortar Royal Recruits Valkyrie Royal Hogs Ice Wizard
The Log
Archers Royal Recruits Royal Hogs
Earthquake
Archers Mortar Royal Hogs
Arrows
Archers Royal Recruits Royal Hogs
Royal Delivery
Archers Royal Recruits Valkyrie Royal Hogs Ice Wizard
Fireball
Archers Mortar Royal Hogs Ice Wizard
Poison
Archers Mortar Royal Recruits Royal Hogs Ice Wizard
Lightning
Mortar Valkyrie Ice Wizard
Rocket
Mortar Valkyrie Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Valkyrie Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Valkyrie Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Ice Wizard Mortar Valkyrie Freeze Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Ice Wizard Mortar

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Arrows Mortar Royal Recruits Royal Hogs
Arrows
Royal Hogs Archers Mortar Freeze
Mortar
Archers Arrows
Royal Recruits
Archers Royal Hogs
Valkyrie
Archers Royal Hogs
Royal Hogs
Arrows Archers Royal Recruits Valkyrie
Freeze
Arrows
Ice Wizard

Defense Synergies 1 11

Archers
Valkyrie Mortar Royal Recruits Ice Wizard
Arrows
Mortar Valkyrie Ice Wizard
Mortar
Archers Arrows Valkyrie Ice Wizard
Royal Recruits
Archers Ice Wizard
Valkyrie
Archers Arrows Mortar Freeze Ice Wizard
Royal Hogs
Freeze
Valkyrie
Ice Wizard
Archers Arrows Mortar Royal Recruits Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Royal Recruits Valkyrie
Mortar Royal Recruits Valkyrie Ice Wizard
Mortar Archers Royal Recruits Valkyrie Freeze Ice Wizard
Royal Recruits Mortar Valkyrie Ice Wizard
Arrows Royal Recruits Valkyrie
Arrows Freeze Archers Valkyrie Ice Wizard
Archers Arrows Mortar Freeze Ice Wizard
Arrows Royal Recruits Valkyrie
Mortar Royal Recruits Ice Wizard
Archers Royal Recruits Valkyrie Ice Wizard
Archers Valkyrie Ice Wizard Arrows Royal Recruits Freeze
Arrows Archers Ice Wizard
Mortar Royal Recruits Valkyrie Freeze Ice Wizard
Valkyrie Arrows Mortar Royal Recruits Freeze
Royal Recruits Mortar
Mortar Royal Recruits Freeze
Arrows Mortar Royal Recruits Valkyrie
Arrows Mortar Archers Royal Recruits Valkyrie Ice Wizard
Arrows Mortar Valkyrie Freeze Archers Royal Recruits Ice Wizard
Mortar Royal Recruits
Royal Recruits Valkyrie Archers Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Archers
Archers Arrows Mortar Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Royal Recruits Valkyrie
Arrows Archers Freeze Ice Wizard
Royal Recruits Archers Valkyrie Ice Wizard
Royal Recruits Valkyrie
Royal Recruits Freeze Mortar Valkyrie
Royal Recruits
Royal Recruits Valkyrie
Royal Recruits Arrows Valkyrie
Royal Recruits Valkyrie
Royal Recruits Archers Valkyrie
Royal Recruits Archers Mortar Valkyrie Freeze
Arrows Valkyrie Archers Royal Recruits Freeze Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Royal Recruits Valkyrie Freeze
Arrows Mortar Ice Wizard
Arrows
Arrows Royal Recruits Valkyrie Freeze
Arrows Mortar Valkyrie
Arrows Freeze Ice Wizard
Archers Arrows Mortar
Arrows Freeze Ice Wizard
Arrows Mortar
Arrows Mortar Royal Recruits Valkyrie
Archers Arrows
Mortar
Arrows Mortar Freeze
Arrows Mortar
Arrows Mortar
Arrows Mortar Royal Recruits
Arrows Mortar Freeze
Archers Arrows Mortar
Arrows Mortar Valkyrie
Arrows
Arrows Mortar Royal Recruits
Arrows Freeze Mortar Valkyrie Ice Wizard
Arrows Mortar Ice Wizard
Arrows Mortar
Arrows Mortar
Archers Arrows Ice Wizard
Freeze
Arrows Mortar
Arrows Freeze
Arrows
Archers Royal Recruits Freeze
Archers Arrows Ice Wizard
Freeze
Arrows
Valkyrie
Arrows Mortar
Arrows
Royal Recruits
Royal Recruits Freeze
Mortar Royal Recruits Freeze

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