My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Wizard Ice Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Sparky
Giant Snowball
Lumberjack
Zap
Royal Giant Sparky
Barbarian Barrel
Elite Barbarians Wizard Ice Wizard Lumberjack Sparky
The Log
Royal Giant Elite Barbarians Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Elite Barbarians Wizard Ice Wizard Lumberjack Sparky
Fireball
Elite Barbarians Wizard Ice Wizard Lumberjack Sparky
Poison
Wizard Ice Wizard Sparky
Lightning
Elite Barbarians Wizard Ice Wizard Lumberjack Sparky
Rocket
Elite Barbarians Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Ice Wizard Lumberjack Wizard Royal Giant Elite Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Ice Wizard Lumberjack

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Mirror Sparky Royal Giant Ice Wizard Lumberjack
Royal Giant
Ice Wizard Zap Elite Barbarians Wizard Mirror Lumberjack Sparky
Elite Barbarians
Zap Royal Giant Wizard Lumberjack Sparky
Wizard
Royal Giant Elite Barbarians Lumberjack Sparky
Mirror
Zap Royal Giant Lumberjack Sparky
Ice Wizard
Royal Giant Zap Lumberjack
Lumberjack
Zap Royal Giant Elite Barbarians Wizard Mirror Ice Wizard Sparky
Sparky
Zap Royal Giant Elite Barbarians Wizard Mirror Lumberjack

Defense Synergies 1 11

Zap
Mirror Elite Barbarians Ice Wizard Lumberjack Sparky
Royal Giant
Elite Barbarians
Zap Wizard
Wizard
Elite Barbarians Ice Wizard Lumberjack
Mirror
Zap Ice Wizard Lumberjack Sparky
Ice Wizard
Zap Wizard Mirror Lumberjack
Lumberjack
Zap Wizard Mirror Ice Wizard
Sparky
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Sparky
Elite Barbarians Lumberjack Sparky Zap Ice Wizard
Lumberjack Sparky Elite Barbarians Ice Wizard
Elite Barbarians Lumberjack Sparky Ice Wizard
Elite Barbarians Lumberjack Sparky
Zap Ice Wizard Lumberjack
Zap Wizard Ice Wizard
Zap Sparky
Sparky Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Ice Wizard Lumberjack Sparky
Ice Wizard Zap Wizard Lumberjack
Zap Wizard Ice Wizard
Lumberjack Sparky Zap Elite Barbarians Wizard Ice Wizard
Wizard Sparky Zap Lumberjack
Elite Barbarians Sparky Lumberjack
Zap Elite Barbarians Lumberjack Sparky
Wizard Sparky Elite Barbarians Lumberjack
Zap Elite Barbarians Wizard Ice Wizard Lumberjack
Zap Wizard Ice Wizard Lumberjack
Sparky Elite Barbarians Lumberjack
Wizard Elite Barbarians Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Sparky
Zap Elite Barbarians Wizard Lumberjack
Lumberjack Zap Elite Barbarians Sparky
Lumberjack Zap Elite Barbarians Sparky
Elite Barbarians Lumberjack Sparky
Wizard Zap Ice Wizard
Sparky Elite Barbarians Ice Wizard Lumberjack
Elite Barbarians Lumberjack Sparky
Zap Elite Barbarians Sparky
Sparky
Elite Barbarians Lumberjack Sparky
Zap Elite Barbarians
Elite Barbarians Wizard Lumberjack Sparky
Wizard Sparky
Elite Barbarians Sparky Zap Lumberjack
Zap Elite Barbarians Wizard Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Ice Wizard
Sparky
Sparky
Wizard Zap Sparky
Wizard Zap Ice Wizard
Wizard Sparky
Zap Wizard Ice Wizard
Zap Wizard
Elite Barbarians Lumberjack Sparky
Zap Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap Wizard Sparky
Wizard Sparky
Sparky
Sparky
Zap Wizard Sparky
Zap Wizard
Sparky
Wizard
Sparky
Zap
Zap Wizard Ice Wizard Sparky
Zap Wizard Ice Wizard Sparky
Zap Wizard Sparky
Zap Sparky
Elite Barbarians Zap Wizard Ice Wizard Sparky
Zap Wizard
Elite Barbarians Sparky
Zap Wizard Sparky
Zap Sparky
Sparky
Wizard Sparky
Zap
Zap Wizard Ice Wizard
Wizard Lumberjack Sparky
Zap Wizard
Zap Sparky
Elite Barbarians Sparky
Zap Elite Barbarians Sparky
Zap
Zap Sparky

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