My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Bad
F2P score
RIP

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Miner
Giant Snowball
Hog Rider Miner
Zap
Dark Prince
Barbarian Barrel
Dark Prince Executioner
The Log
Hog Rider Dark Prince
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Dark Prince Executioner Miner
Fireball
Hog Rider Executioner
Poison
Executioner
Lightning
Dark Prince Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Dark Prince Executioner Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Tornado Miner Fireball Hog Rider Dark Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Zap Tornado Miner

Attack Synergies 10 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Mirror Tornado Miner Dark Prince Executioner
Fireball
Zap Hog Rider Mirror Tornado Dark Prince Miner
Hog Rider
Zap Fireball Mirror Tornado Dark Prince Executioner
Mirror
Zap Fireball Miner Hog Rider Tornado
Tornado
Zap Fireball Executioner Hog Rider Mirror Dark Prince
Dark Prince
Zap Fireball Hog Rider Tornado Executioner Miner
Executioner
Tornado Zap Hog Rider Dark Prince Miner
Miner
Zap Mirror Fireball Dark Prince Executioner

Defense Synergies 6 9

Zap
Fireball Mirror Tornado Dark Prince Executioner Miner
Fireball
Zap Mirror Tornado Dark Prince Miner
Hog Rider
Mirror
Zap Fireball Tornado Executioner
Tornado
Fireball Mirror Executioner Zap Dark Prince
Dark Prince
Zap Fireball Tornado Executioner
Executioner
Tornado Zap Mirror Dark Prince
Miner
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Zap Dark Prince Executioner
Tornado Dark Prince Executioner
Dark Prince
Fireball Tornado Dark Prince
Fireball Tornado Zap Dark Prince Executioner
Tornado Zap Fireball Executioner
Zap Fireball
Tornado
Tornado Dark Prince Miner
Executioner Zap Fireball Tornado Dark Prince
Executioner Zap Fireball Tornado
Zap Fireball Dark Prince
Fireball Executioner Zap Tornado Dark Prince
Tornado Zap Fireball
Fireball Tornado Dark Prince Executioner
Fireball Zap Tornado Dark Prince Executioner
Zap Tornado Executioner Fireball Dark Prince
Tornado
Dark Prince Fireball Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince
Fireball Zap Executioner Miner
Zap Dark Prince
Dark Prince Zap Fireball Tornado
Dark Prince Executioner
Fireball Executioner Zap Tornado
Dark Prince Fireball
Dark Prince
Zap Fireball Tornado Dark Prince
Dark Prince
Zap Fireball Tornado Dark Prince
Dark Prince Fireball Executioner
Fireball Executioner
Zap Fireball Tornado Dark Prince Executioner
Executioner Zap Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Tornado Executioner Miner
Fireball Miner
Fireball Dark Prince
Fireball Executioner Zap Dark Prince
Fireball Executioner Zap Tornado
Tornado Executioner
Fireball Zap Tornado Executioner
Fireball Miner Zap Tornado
Fireball Tornado
Miner Zap Fireball Tornado Dark Prince
Fireball Zap Tornado Executioner
Fireball Executioner Miner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball Tornado
Zap Fireball Dark Prince Executioner
Zap Fireball Tornado Miner
Fireball
Fireball Tornado
Tornado
Zap Fireball
Zap Tornado Fireball Dark Prince Executioner
Fireball Miner Zap Tornado Executioner
Fireball Zap Tornado Miner
Fireball Miner Zap Tornado
Zap Fireball Tornado Executioner
Zap Fireball
Fireball
Zap Fireball Miner
Zap Fireball
Fireball
Zap Fireball Dark Prince
Fireball Zap Tornado Executioner
Fireball
Fireball Miner Dark Prince Executioner
Zap Fireball Executioner
Zap Fireball Tornado
Dark Prince Executioner
Zap Fireball Tornado
Zap Fireball Tornado Executioner
Zap Fireball Tornado Dark Prince Executioner Miner

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