My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Barbarians
Zap
Minions
Barbarian Barrel
Knight Barbarians Wizard
The Log
Barbarians
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Wizard P.E.K.K.A
Fireball
Minions Barbarians Wizard
Poison
Minions Barbarians Wizard
Lightning
Knight Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Knight Minions Barbarians Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Knight

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mirror P.E.K.K.A Knight Minions The Log
Knight
Minions Zap Wizard The Log
Minions
Knight Zap P.E.K.K.A
Barbarians
Wizard
Knight P.E.K.K.A
Mirror
Zap The Log
P.E.K.K.A
Zap Minions Wizard The Log
The Log
Mirror Zap Knight P.E.K.K.A

Defense Synergies 3 12

Zap
Mirror Knight Minions Barbarians P.E.K.K.A The Log
Knight
Minions Zap Wizard The Log
Minions
Knight Zap P.E.K.K.A The Log
Barbarians
Zap
Wizard
Knight P.E.K.K.A The Log
Mirror
Zap The Log
P.E.K.K.A
The Log Zap Minions Wizard
The Log
P.E.K.K.A Zap Knight Minions Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Minions Wizard The Log
Barbarians P.E.K.K.A Zap Knight Minions The Log
Barbarians P.E.K.K.A Knight Minions
Barbarians P.E.K.K.A Knight Minions
Barbarians P.E.K.K.A The Log
The Log Zap Minions
Minions Zap Wizard
Zap Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Minions
Knight Barbarians
Minions Barbarians Zap Knight Wizard The Log
Minions Zap Wizard
Barbarians P.E.K.K.A Zap Knight Minions Wizard The Log
Wizard Zap Minions Barbarians P.E.K.K.A The Log
Barbarians P.E.K.K.A Knight
Barbarians Zap P.E.K.K.A The Log
Barbarians Wizard Knight Minions P.E.K.K.A
Zap Knight Minions Barbarians Wizard The Log
Zap Wizard The Log Knight Minions Barbarians
Barbarians P.E.K.K.A
Wizard Knight Minions Barbarians P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Zap P.E.K.K.A
Zap Knight Wizard The Log
Barbarians P.E.K.K.A Zap Knight Minions The Log
P.E.K.K.A Zap Knight Barbarians The Log
Barbarians P.E.K.K.A Knight
Wizard Zap Minions
P.E.K.K.A Knight Minions Barbarians
P.E.K.K.A Knight Barbarians
Zap P.E.K.K.A Knight Minions Barbarians The Log
P.E.K.K.A Barbarians
P.E.K.K.A Knight Minions Barbarians
P.E.K.K.A Zap Barbarians The Log
Barbarians P.E.K.K.A Knight Wizard
Wizard Barbarians
Barbarians Zap Knight Minions P.E.K.K.A The Log
Minions Zap Barbarians Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
Zap The Log
The Log
Knight Barbarians The Log
Wizard Zap The Log
Wizard Zap Minions
Wizard The Log
The Log Zap Wizard
The Log Zap Wizard
Minions
Zap Knight Wizard The Log
Zap Wizard
Knight The Log
Minions
Zap The Log
Zap Wizard The Log
Wizard The Log
Minions
Zap Wizard The Log
Zap Wizard The Log
Minions The Log
Wizard
The Log
Zap Barbarians The Log
Zap The Log Wizard
The Log Zap Wizard
Zap Wizard The Log
Zap The Log
Zap Wizard
Zap Minions Wizard
Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Minions Barbarians
Zap Wizard
The Log
Knight Wizard
The Log Zap Wizard
Zap
P.E.K.K.A
Zap Minions The Log
Zap
Zap The Log

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