My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Valkyrie Bomb Tower Wizard
The Log
Earthquake
Bomb Tower
Arrows
Royal Delivery
Valkyrie Wizard Baby Dragon
Fireball
Bomb Tower Wizard Baby Dragon
Poison
Bomb Tower Wizard
Lightning
Valkyrie Bomb Tower Wizard Baby Dragon
Rocket
Valkyrie Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Bomb Tower Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rocket Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fireball Valkyrie Bomb Tower Baby Dragon Wizard Rocket Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Fireball Valkyrie Bomb Tower

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Mirror Baby Dragon
Valkyrie
Wizard Baby Dragon
Bomb Tower
Wizard
Valkyrie
Rocket
Mirror
Mirror
Fireball Rocket Lightning
Baby Dragon
Fireball Valkyrie Lightning
Lightning
Mirror Baby Dragon

Defense Synergies 1 8

Fireball
Mirror Valkyrie Bomb Tower
Valkyrie
Fireball Bomb Tower Wizard Mirror Baby Dragon
Bomb Tower
Fireball Valkyrie Mirror Baby Dragon
Wizard
Valkyrie
Rocket
Mirror
Fireball Valkyrie Bomb Tower
Baby Dragon
Valkyrie Bomb Tower
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Lightning Fireball Valkyrie Wizard Baby Dragon
Bomb Tower Valkyrie
Bomb Tower Rocket Valkyrie Lightning
Bomb Tower Valkyrie
Lightning Fireball Valkyrie Bomb Tower Rocket
Fireball Valkyrie Bomb Tower Baby Dragon
Rocket Lightning Fireball Bomb Tower Wizard Baby Dragon
Rocket Lightning Fireball Valkyrie Bomb Tower Baby Dragon
Bomb Tower
Valkyrie
Valkyrie Fireball Bomb Tower Wizard Baby Dragon
Fireball Wizard Baby Dragon
Bomb Tower Fireball Valkyrie Wizard Rocket Lightning
Fireball Valkyrie Bomb Tower Wizard Rocket Baby Dragon
Bomb Tower
Bomb Tower Rocket Fireball Lightning
Bomb Tower Wizard Fireball Valkyrie
Fireball Bomb Tower Valkyrie Wizard Baby Dragon
Valkyrie Bomb Tower Wizard Baby Dragon Fireball
Bomb Tower
Valkyrie Wizard Fireball Bomb Tower Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball
Fireball Valkyrie Bomb Tower Wizard Rocket Baby Dragon Lightning
Valkyrie Bomb Tower Rocket Lightning
Valkyrie Rocket Lightning Fireball
Valkyrie
Fireball Wizard Rocket Bomb Tower Baby Dragon
Rocket Fireball Valkyrie Bomb Tower Lightning
Valkyrie Bomb Tower
Rocket Lightning Fireball Valkyrie Bomb Tower Baby Dragon
Valkyrie Bomb Tower
Rocket Lightning Fireball Valkyrie
Rocket Lightning Fireball Valkyrie Bomb Tower Wizard
Wizard Fireball Valkyrie Bomb Tower Baby Dragon
Fireball Valkyrie Bomb Tower Rocket Baby Dragon Lightning
Valkyrie Fireball Bomb Tower Wizard Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Valkyrie Rocket Baby Dragon
Fireball Baby Dragon
Rocket Lightning Fireball Baby Dragon
Lightning Fireball Valkyrie Rocket
Fireball Wizard Rocket Valkyrie Baby Dragon
Fireball Wizard Rocket Baby Dragon
Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Wizard Lightning
Rocket Lightning Fireball
Rocket Lightning Fireball Valkyrie Wizard
Fireball Lightning Wizard Rocket Baby Dragon
Rocket Lightning Fireball Baby Dragon
Lightning Fireball Rocket Baby Dragon
Lightning Fireball Baby Dragon
Rocket Lightning Fireball Wizard Baby Dragon
Lightning Fireball Wizard Rocket Baby Dragon
Lightning Fireball Rocket
Rocket Lightning
Rocket Lightning Fireball Wizard Baby Dragon
Rocket Lightning Fireball Valkyrie Wizard Baby Dragon
Rocket Lightning Fireball Baby Dragon
Rocket Lightning Fireball Wizard
Rocket Lightning
Rocket Lightning Fireball Baby Dragon
Fireball Valkyrie Wizard Baby Dragon
Fireball Wizard Baby Dragon Lightning
Fireball Lightning Wizard Baby Dragon
Fireball Rocket Lightning Baby Dragon
Lightning Fireball Wizard Baby Dragon
Rocket Lightning Fireball Wizard
Lightning Fireball
Lightning Fireball Wizard Rocket
Rocket Lightning Fireball
Rocket Fireball Wizard Lightning
Lightning Fireball Rocket
Fireball Rocket Lightning Wizard Baby Dragon
Fireball
Fireball Lightning Valkyrie Wizard Rocket Baby Dragon
Fireball Wizard Baby Dragon Lightning
Rocket Lightning Fireball
Fireball Rocket Baby Dragon Lightning
Fireball Rocket Lightning
Lightning Fireball Rocket Baby Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: