My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Balloon Sparky
Giant Snowball
Minion Horde Balloon
Zap
Minion Horde Balloon Sparky
Barbarian Barrel
Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Wizard Balloon Sparky
Fireball
Minion Horde Wizard Balloon Sparky
Poison
Minion Horde Wizard Balloon Sparky
Lightning
Wizard Balloon Sparky
Rocket
Minion Horde Wizard Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Minion Horde Wizard Balloon Rocket Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Rage Minion Horde Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Rage Mega Knight Mirror Sparky
Wizard
Rage Balloon Sparky Mega Knight
Rocket
Mirror
Mirror
Minion Horde Rocket Balloon Sparky
Rage
Minion Horde Balloon Sparky Wizard
Balloon
Rage Wizard Mirror Sparky Mega Knight
Sparky
Rage Minion Horde Wizard Mirror Balloon
Mega Knight
Minion Horde Wizard Balloon

Defense Synergies 1 4

Minion Horde
Mirror Sparky
Wizard
Mega Knight
Rocket
Mirror
Minion Horde Sparky Mega Knight
Rage
Balloon
Sparky
Minion Horde Mirror
Mega Knight
Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Sparky
Minion Horde Sparky Mega Knight
Minion Horde Rocket Sparky Mega Knight
Minion Horde Sparky Mega Knight
Rocket Sparky Mega Knight
Mega Knight
Minion Horde Rocket Wizard
Rocket Sparky Mega Knight
Minion Horde Sparky
Minion Horde Sparky Mega Knight
Minion Horde Wizard Mega Knight
Minion Horde Wizard
Minion Horde Sparky Mega Knight Wizard Rocket
Wizard Rocket Sparky Mega Knight Minion Horde
Sparky Minion Horde Mega Knight
Minion Horde Rocket Sparky Mega Knight
Minion Horde Wizard Sparky Mega Knight
Mega Knight Minion Horde Wizard
Wizard Mega Knight
Sparky
Wizard Mega Knight Minion Horde Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Sparky
Wizard Rocket Mega Knight
Mega Knight Minion Horde Rocket Sparky
Rocket Mega Knight Minion Horde Sparky
Minion Horde Sparky Mega Knight
Wizard Rocket Minion Horde
Rocket Sparky Minion Horde
Mega Knight Minion Horde Sparky
Minion Horde Rocket Mega Knight Sparky
Minion Horde Sparky
Mega Knight Minion Horde Sparky
Rocket Mega Knight
Rocket Mega Knight Minion Horde Wizard Sparky
Wizard Minion Horde Sparky Mega Knight
Sparky Minion Horde Rocket
Mega Knight Minion Horde Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Sparky
Rocket Minion Horde Sparky
Rocket Sparky
Wizard Rocket Minion Horde Sparky Mega Knight
Wizard Minion Horde Rocket
Minion Horde Wizard Sparky
Wizard
Wizard
Rocket Minion Horde Sparky
Rocket Minion Horde Wizard Sparky
Wizard Rocket
Rocket Sparky
Minion Horde Rocket
Sparky
Rocket Minion Horde Wizard Sparky
Minion Horde Wizard Rocket Sparky Mega Knight
Rocket Sparky
Minion Horde Rocket Sparky
Rocket Wizard Sparky Mega Knight
Rocket Wizard Mega Knight
Rocket Minion Horde Sparky Mega Knight
Rocket Wizard
Rocket Sparky
Rocket Minion Horde
Wizard Sparky Mega Knight
Minion Horde
Wizard Sparky
Wizard Sparky Mega Knight
Rocket Sparky
Minion Horde Wizard Sparky
Rocket Minion Horde Wizard
Minion Horde Sparky
Minion Horde Wizard Rocket Sparky Mega Knight
Rocket Minion Horde Sparky
Minion Horde Sparky Mega Knight
Rocket Wizard Sparky
Minion Horde Rocket
Rocket Wizard
Minion Horde Wizard Rocket Sparky Mega Knight
Wizard
Rocket Sparky
Minion Horde Sparky Mega Knight
Minion Horde Rocket Sparky
Rocket
Rocket Sparky Mega Knight

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