My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Hog Rider Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde
Barbarian Barrel
Valkyrie Wizard Royal Ghost Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Minion Horde
Royal Delivery
Minion Horde Valkyrie Hog Rider Wizard Royal Ghost Electro Wizard
Fireball
Minion Horde Hog Rider Wizard Electro Wizard
Poison
Minion Horde Wizard Electro Wizard
Lightning
Valkyrie Wizard Electro Wizard
Rocket
Minion Horde Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Royal Ghost Valkyrie Hog Rider Electro Wizard Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Royal Ghost Valkyrie Hog Rider

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight Hog Rider Mirror
Valkyrie
Hog Rider Wizard Royal Ghost Electro Wizard
Hog Rider
Valkyrie Minion Horde Wizard Mirror Electro Wizard Mega Knight
Wizard
Valkyrie Hog Rider Royal Ghost Mega Knight
Mirror
Minion Horde Hog Rider Royal Ghost
Royal Ghost
Valkyrie Wizard Mirror Electro Wizard Mega Knight
Electro Wizard
Valkyrie Hog Rider Royal Ghost Mega Knight
Mega Knight
Minion Horde Hog Rider Wizard Royal Ghost Electro Wizard

Defense Synergies 1 11

Minion Horde
Mirror
Valkyrie
Wizard Mirror Electro Wizard
Hog Rider
Wizard
Valkyrie Royal Ghost Electro Wizard Mega Knight
Mirror
Minion Horde Valkyrie Electro Wizard Mega Knight
Royal Ghost
Wizard Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Mirror Royal Ghost Mega Knight
Mega Knight
Wizard Mirror Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Wizard Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Minion Horde Mega Knight Valkyrie Electro Wizard
Minion Horde Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Valkyrie Royal Ghost Electro Wizard Mega Knight
Minion Horde Electro Wizard Wizard
Valkyrie Electro Wizard Mega Knight
Minion Horde
Minion Horde Valkyrie Royal Ghost Electro Wizard Mega Knight
Minion Horde Valkyrie Electro Wizard Wizard Royal Ghost Mega Knight
Minion Horde Wizard Electro Wizard
Minion Horde Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Minion Horde Royal Ghost Electro Wizard
Minion Horde Electro Wizard Mega Knight
Minion Horde Electro Wizard Mega Knight
Minion Horde Wizard Mega Knight Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Wizard Royal Ghost Electro Wizard
Valkyrie Wizard Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Royal Ghost Mega Knight Minion Horde Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Royal Ghost Electro Wizard
Electro Wizard Valkyrie Wizard Royal Ghost Mega Knight
Mega Knight Minion Horde Valkyrie Electro Wizard
Valkyrie Mega Knight Minion Horde Electro Wizard
Minion Horde Valkyrie Mega Knight
Wizard Minion Horde Electro Wizard
Minion Horde Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie
Minion Horde Electro Wizard Mega Knight Valkyrie
Minion Horde
Mega Knight Minion Horde Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Mega Knight
Electro Wizard Minion Horde Valkyrie
Valkyrie Mega Knight Minion Horde Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Royal Ghost
Royal Ghost Electro Wizard
Minion Horde
Valkyrie
Wizard Minion Horde Valkyrie Mega Knight
Wizard Minion Horde
Minion Horde Wizard
Wizard
Wizard
Minion Horde Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard
Wizard
Minion Horde
Minion Horde Wizard
Minion Horde Wizard Mega Knight
Minion Horde
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Minion Horde Mega Knight
Wizard
Minion Horde
Valkyrie Wizard Mega Knight
Minion Horde
Wizard Royal Ghost Electro Wizard
Wizard Mega Knight
Minion Horde Wizard Electro Wizard
Electro Wizard Minion Horde Wizard
Minion Horde
Minion Horde Wizard Mega Knight
Minion Horde Electro Wizard
Minion Horde Mega Knight
Wizard
Minion Horde Electro Wizard
Wizard Electro Wizard
Minion Horde Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Minion Horde Mega Knight
Minion Horde Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard Mega Knight

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