My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Furnace

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Giant
Giant Snowball
Goblin Gang Musketeer Furnace
Zap
Goblin Gang Royal Giant Furnace
Barbarian Barrel
Goblin Gang Musketeer Furnace
The Log
Goblin Gang Royal Giant Musketeer Furnace
Earthquake
Goblin Gang Furnace
Arrows
Goblin Gang Furnace
Royal Delivery
Goblin Gang Musketeer
Fireball
Goblin Gang Musketeer Furnace
Poison
Goblin Gang Musketeer Furnace
Lightning
Musketeer Furnace
Rocket
Musketeer Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Goblin Gang Tornado Fireball Musketeer Furnace Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Goblin Gang Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Giant Mirror
Royal Giant
Fireball Furnace Goblin Gang Musketeer Mirror Tornado The Log
Fireball
Royal Giant Mirror Tornado The Log
Musketeer
Royal Giant Mirror The Log
Furnace
Royal Giant Mirror
Mirror
Fireball The Log Goblin Gang Royal Giant Musketeer Furnace Tornado
Tornado
Fireball Royal Giant Mirror The Log
The Log
Mirror Royal Giant Fireball Musketeer Tornado

Defense Synergies 7 10

Goblin Gang
Musketeer Furnace Mirror The Log
Royal Giant
Fireball
Mirror Tornado The Log Musketeer
Musketeer
Goblin Gang The Log Fireball Furnace Mirror Tornado
Furnace
Mirror Goblin Gang Musketeer Tornado
Mirror
Fireball Furnace Tornado Goblin Gang Musketeer The Log
Tornado
Fireball Mirror Musketeer Furnace The Log
The Log
Fireball Musketeer Goblin Gang Mirror Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Goblin Gang Musketeer Furnace The Log
Goblin Gang Furnace Tornado Musketeer
Goblin Gang Musketeer Furnace
Fireball Tornado The Log
Goblin Gang Fireball Tornado The Log Musketeer Furnace
Musketeer Furnace Tornado Goblin Gang Fireball
Fireball Musketeer The Log
Goblin Gang Musketeer Furnace Tornado
Goblin Gang Tornado Musketeer
Goblin Gang Fireball Musketeer Furnace Tornado The Log
Musketeer Goblin Gang Fireball Furnace Tornado
Furnace Goblin Gang Fireball Musketeer The Log
Fireball Goblin Gang Furnace Tornado The Log
Goblin Gang Furnace
Tornado Goblin Gang Fireball Furnace The Log
Goblin Gang Fireball Musketeer Furnace Tornado
Fireball Goblin Gang Musketeer Furnace Tornado The Log
Furnace Tornado The Log Fireball Musketeer
Musketeer Tornado
Goblin Gang Fireball Musketeer Furnace The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Furnace
Fireball Goblin Gang Musketeer The Log
Goblin Gang Musketeer Furnace The Log
Goblin Gang Fireball Musketeer Tornado The Log
Goblin Gang Musketeer
Fireball Furnace Goblin Gang Musketeer Tornado
Goblin Gang Fireball Musketeer Furnace
Fireball Tornado The Log
Goblin Gang Musketeer
Musketeer
Fireball Tornado The Log
Goblin Gang Fireball
Fireball Musketeer Furnace
Goblin Gang Fireball Musketeer Furnace Tornado The Log
Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log
Fireball Musketeer Tornado The Log
Fireball The Log
Fireball Musketeer The Log
Fireball Furnace The Log
Fireball Musketeer Furnace Tornado
Musketeer Furnace Tornado The Log
Fireball The Log Tornado
Fireball The Log Tornado
Goblin Gang Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Musketeer Furnace The Log
Fireball Tornado
Fireball Musketeer The Log
Fireball Tornado The Log
Fireball Musketeer The Log
Fireball Tornado
Musketeer Tornado The Log
Fireball Musketeer The Log
Tornado The Log Fireball Furnace
Fireball The Log Musketeer Tornado
Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado The Log
Fireball Musketeer Furnace Tornado
Fireball Musketeer
Fireball
Fireball Musketeer The Log
Fireball
Fireball The Log
Goblin Gang Fireball Musketeer
Fireball Musketeer Tornado
The Log Fireball
Fireball Goblin Gang Musketeer
The Log Fireball Musketeer
Fireball Tornado
Musketeer
Goblin Gang Fireball Musketeer Tornado The Log
Fireball Musketeer Tornado
Fireball Musketeer Tornado The Log

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