My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Wizard Ice Wizard Royal Ghost Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Ram Rider
Giant Snowball
Skeleton Barrel Ram Rider
Zap
Skeleton Barrel Ram Rider
Barbarian Barrel
Skeleton Barrel Heal Spirit Wizard Ice Wizard Royal Ghost
The Log
Skeleton Barrel Heal Spirit Ram Rider
Earthquake
Arrows
Skeleton Barrel Heal Spirit
Royal Delivery
Skeleton Barrel Heal Spirit Wizard Ice Wizard Royal Ghost Ram Rider
Fireball
Skeleton Barrel Wizard Ice Wizard Ram Rider
Poison
Skeleton Barrel Wizard Ice Wizard
Lightning
Wizard Ice Wizard Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Rocket Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Skeleton Barrel Ice Wizard Royal Ghost Wizard Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Skeleton Barrel Ice Wizard

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Heal Spirit Mirror Royal Ghost Ram Rider
Heal Spirit
Skeleton Barrel Wizard Ram Rider
Wizard
Heal Spirit Royal Ghost Ram Rider
Rocket
Mirror
Mirror
Skeleton Barrel Rocket Royal Ghost Ram Rider
Ice Wizard
Ram Rider
Royal Ghost
Skeleton Barrel Wizard Mirror Ram Rider
Ram Rider
Skeleton Barrel Heal Spirit Wizard Mirror Ice Wizard Royal Ghost

Defense Synergies 0 3

Skeleton Barrel
Heal Spirit
Wizard
Ice Wizard Royal Ghost
Rocket
Mirror
Ice Wizard
Ice Wizard
Wizard Mirror
Royal Ghost
Wizard
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Wizard Ram Rider
Ice Wizard Ram Rider
Rocket Ram Rider Ice Wizard
Ice Wizard Ram Rider
Rocket
Ice Wizard Royal Ghost
Rocket Ram Rider Wizard Ice Wizard
Rocket Skeleton Barrel Ram Rider
Ice Wizard
Ice Wizard Royal Ghost
Ice Wizard Wizard Royal Ghost Ram Rider
Wizard Ice Wizard Ram Rider
Wizard Rocket Ice Wizard Ram Rider
Wizard Rocket Royal Ghost
Ram Rider
Rocket Ram Rider
Wizard
Wizard Ice Wizard Royal Ghost Ram Rider
Wizard Ice Wizard Royal Ghost Ram Rider
Ram Rider
Wizard Royal Ghost

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Ghost
Skeleton Barrel Wizard Rocket Royal Ghost
Rocket Ram Rider
Rocket Ram Rider
Ram Rider
Wizard Rocket Skeleton Barrel Ice Wizard Ram Rider
Rocket Ice Wizard Ram Rider
Rocket
Rocket
Rocket Wizard Ram Rider
Wizard
Rocket
Wizard Ice Wizard Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Rocket Royal Ghost
Skeleton Barrel Ice Wizard Royal Ghost Ram Rider
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Wizard Rocket
Wizard Skeleton Barrel Rocket Ice Wizard Ram Rider
Wizard
Skeleton Barrel Wizard Ice Wizard Ram Rider
Skeleton Barrel Wizard Ram Rider
Rocket
Rocket Skeleton Barrel Wizard Ram Rider
Wizard Rocket
Rocket Skeleton Barrel
Skeleton Barrel Rocket
Skeleton Barrel
Rocket Skeleton Barrel Wizard
Skeleton Barrel Wizard Rocket
Rocket
Rocket
Rocket Skeleton Barrel Wizard
Rocket Skeleton Barrel Wizard
Rocket
Rocket Wizard
Rocket
Rocket Skeleton Barrel
Wizard Ice Wizard
Skeleton Barrel Wizard Ice Wizard Royal Ghost Ram Rider
Skeleton Barrel Wizard Ram Rider
Rocket Skeleton Barrel
Wizard Ice Wizard
Rocket Skeleton Barrel Wizard
Wizard Rocket
Rocket
Rocket Wizard
Skeleton Barrel Rocket
Rocket Wizard Ice Wizard Ram Rider
Wizard Rocket
Skeleton Barrel Wizard
Rocket
Rocket
Rocket
Skeleton Barrel Rocket Royal Ghost

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