My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Royal Giant Flying Machine Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Barbarians Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Royal Giant Fisherman
Giant Snowball
Skeletons Skeleton Barrel Barbarians Flying Machine Fisherman
Zap
Skeletons Skeleton Barrel Royal Giant Flying Machine Fisherman
Barbarian Barrel
Skeletons Skeleton Barrel Barbarians
The Log
Skeletons Skeleton Barrel Barbarians Royal Giant Fisherman
Earthquake
Skeletons Barbarians
Arrows
Skeletons Skeleton Barrel Flying Machine
Royal Delivery
Skeletons Skeleton Barrel Barbarians Flying Machine Fisherman
Fireball
Skeleton Barrel Barbarians Flying Machine Fisherman
Poison
Skeleton Barrel Barbarians Flying Machine Fisherman
Lightning
Fisherman
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Arrows Skeleton Barrel Fisherman Flying Machine Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons Arrows Skeleton Barrel

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Royal Giant Mirror Skeleton Barrel
Skeleton Barrel
Royal Giant Arrows Flying Machine Mirror Fisherman
Barbarians
Royal Giant
Arrows Skeleton Barrel Fisherman Flying Machine Mirror
Flying Machine
Skeleton Barrel Royal Giant Mirror
Mirror
Arrows Skeleton Barrel Royal Giant Flying Machine
Fisherman
Royal Giant Skeleton Barrel

Defense Synergies 2 4

Skeletons
Fisherman Flying Machine
Arrows
Mirror Barbarians
Skeleton Barrel
Barbarians
Arrows
Royal Giant
Flying Machine
Skeletons Mirror Fisherman
Mirror
Arrows Flying Machine
Fisherman
Skeletons Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Flying Machine
Barbarians Skeletons Flying Machine Fisherman
Barbarians Fisherman Skeletons
Barbarians Skeletons Fisherman
Arrows Barbarians
Arrows Skeletons Flying Machine
Arrows Flying Machine
Arrows Skeleton Barrel Barbarians Flying Machine
Barbarians Skeletons Fisherman
Skeletons Barbarians Fisherman
Barbarians Skeletons Arrows Flying Machine Fisherman
Arrows Flying Machine
Barbarians Skeletons Flying Machine
Arrows Barbarians
Barbarians
Barbarians Fisherman
Barbarians Skeletons Arrows Fisherman
Arrows Barbarians Flying Machine Fisherman
Arrows Barbarians Flying Machine Fisherman
Barbarians Fisherman
Arrows Barbarians Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Barbarians Skeletons Fisherman
Barbarians Fisherman
Barbarians Skeletons Fisherman
Arrows Skeletons Skeleton Barrel Flying Machine
Skeletons Barbarians Flying Machine
Barbarians Fisherman
Skeletons Barbarians Flying Machine
Skeletons Barbarians
Barbarians Flying Machine
Arrows Barbarians
Barbarians Skeletons
Barbarians Flying Machine
Barbarians Skeletons Flying Machine Fisherman
Arrows Barbarians Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Barbarians Flying Machine
Arrows
Arrows Skeleton Barrel Flying Machine
Arrows Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine Fisherman
Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Flying Machine
Flying Machine Skeleton Barrel Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows
Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Flying Machine
Arrows
Fisherman
Arrows Skeleton Barrel Barbarians Flying Machine
Arrows
Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Flying Machine Fisherman
Arrows Skeleton Barrel Fisherman
Arrows Flying Machine
Skeleton Barrel Flying Machine
Arrows
Arrows
Arrows
Skeleton Barrel Barbarians Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Arrows Skeleton Barrel Flying Machine
Arrows
Flying Machine
Flying Machine
Flying Machine
Skeleton Barrel Flying Machine

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