My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Mediocre
Versatility
RIP
F2P score
RIP

4 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Rocket Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Princess
Zap
Princess
Barbarian Barrel
Princess
The Log
Princess
Earthquake
Arrows
Princess
Royal Delivery
Princess
Fireball
Princess
Poison
Princess
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Rocket Tornado Freeze Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Rocket Tornado Freeze The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Freeze Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap The Log Tornado Princess Fireball Freeze Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Zap The Log Tornado

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Tornado Freeze The Log Princess
Fireball
Zap Mirror Tornado Freeze The Log Princess
Rocket
Tornado Mirror
Mirror
Zap Fireball The Log Rocket Tornado Freeze Princess
Tornado
Zap Fireball Rocket Mirror Freeze The Log Princess
Freeze
Zap Fireball Mirror Tornado
The Log
Mirror Zap Fireball Tornado Princess
Princess
Zap Fireball Mirror Tornado The Log

Defense Synergies 7 11

Zap
Fireball Mirror Tornado The Log Princess
Fireball
Zap Mirror Tornado The Log Freeze Princess
Rocket
Tornado The Log
Mirror
Zap Fireball Tornado The Log Princess
Tornado
Fireball Rocket Mirror Zap The Log Princess
Freeze
Fireball
The Log
Fireball Zap Rocket Mirror Tornado Princess
Princess
Zap Fireball Mirror Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Fireball The Log
Zap The Log
Rocket Tornado Freeze
Fireball Rocket Tornado The Log Princess
Fireball Tornado Freeze The Log Zap
Rocket Tornado Zap Fireball Freeze Princess
Rocket Zap Fireball The Log
Tornado Princess
Tornado
Zap Fireball Tornado Freeze The Log Princess
Zap Fireball Tornado Princess
Zap Fireball Rocket Freeze The Log
Fireball Rocket Zap Tornado Freeze The Log Princess
Rocket Tornado Zap Fireball Freeze The Log
Fireball Tornado
Fireball Zap Tornado The Log
Zap Tornado Freeze The Log Fireball Princess
Tornado
Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Rocket The Log
Zap Rocket The Log
Rocket Zap Fireball Tornado The Log
Fireball Rocket Zap Tornado Freeze Princess
Rocket Fireball
Zap Rocket Freeze Fireball Tornado The Log
Rocket Zap Fireball Tornado The Log
Rocket Fireball
Fireball Princess
Zap Fireball Rocket Tornado Freeze The Log
Zap Fireball Freeze The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Rocket Freeze The Log
Fireball Zap Tornado The Log Princess
Rocket Fireball The Log
Fireball Rocket Freeze The Log
Fireball Rocket Zap The Log
Fireball Zap Rocket Tornado Freeze Princess
Tornado The Log Princess
Fireball The Log Zap Tornado Freeze Princess
Fireball The Log Zap Tornado
Rocket Fireball Tornado
Rocket Zap Fireball Tornado The Log Princess
Fireball Zap Rocket Tornado Princess
Rocket Fireball The Log Princess
Fireball Rocket Freeze Princess
Princess Zap Fireball The Log
Rocket Zap Fireball The Log Princess
Fireball Rocket The Log Princess
Fireball Rocket Tornado Freeze
Rocket
Rocket Zap Fireball The Log Princess
Rocket Zap Fireball Tornado The Log Princess
Rocket Fireball The Log
Rocket Fireball Tornado Princess
Rocket Tornado The Log
Rocket Zap Fireball The Log
Zap Tornado Freeze The Log Fireball Princess
Fireball The Log Zap Tornado Princess
Fireball Zap Tornado The Log Princess
Fireball Rocket Zap Tornado The Log
Zap Fireball Tornado Princess
Zap Rocket Fireball Freeze
Fireball
Zap Fireball Rocket The Log
Zap Rocket Fireball Freeze Princess
Rocket Fireball The Log Princess
Zap Fireball Rocket Freeze Princess
Fireball Rocket Zap Tornado Princess
Freeze
The Log Fireball
Fireball Rocket Princess
The Log Zap Fireball Princess
Rocket Zap Fireball Tornado
Zap Fireball Rocket Tornado Freeze The Log Princess
Zap Fireball Rocket Tornado Princess
Zap Fireball Rocket Tornado Freeze The Log Princess

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