My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Flying Machine Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Flying Machine Goblin Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Goblin Gang Flying Machine Goblin Giant Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Goblin Gang Ram Rider
Giant Snowball
Goblins Spear Goblins Goblin Gang Flying Machine Ram Rider
Zap
Goblins Spear Goblins Goblin Gang Flying Machine Goblin Giant Ram Rider
Barbarian Barrel
Goblins Spear Goblins Goblin Gang
The Log
Goblins Spear Goblins Goblin Gang Ram Rider
Earthquake
Spear Goblins Goblin Gang
Arrows
Goblins Spear Goblins Goblin Gang Flying Machine
Royal Delivery
Goblins Spear Goblins Goblin Gang Flying Machine Ram Rider
Fireball
Goblin Gang Flying Machine Ram Rider
Poison
Spear Goblins Goblin Gang Flying Machine
Lightning
Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblins Spear Goblins Goblin Gang Flying Machine Ram Rider Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblins Spear Goblins Goblin Gang

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Goblin Gang Flying Machine Goblin Giant Ram Rider
Goblin Gang
Spear Goblins Mirror Goblin Giant
Flying Machine
Spear Goblins Mirror Goblin Giant Ram Rider
Rocket
Mirror
Mirror
Goblin Gang Flying Machine Rocket Ram Rider
Goblin Giant
Spear Goblins Goblin Gang Flying Machine
Ram Rider
Spear Goblins Flying Machine Mirror

Defense Synergies 0 7

Goblins
Flying Machine
Spear Goblins
Goblin Gang Flying Machine Goblin Giant
Goblin Gang
Spear Goblins Flying Machine Mirror
Flying Machine
Goblins Spear Goblins Goblin Gang Mirror
Rocket
Mirror
Goblin Gang Flying Machine
Goblin Giant
Spear Goblins
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Flying Machine Goblin Giant Ram Rider
Goblins Goblin Gang Flying Machine Ram Rider
Goblin Gang Rocket Ram Rider Goblins
Goblins Goblin Gang Ram Rider
Rocket
Goblin Gang Goblins Spear Goblins Flying Machine
Rocket Ram Rider Spear Goblins Goblin Gang Flying Machine
Rocket Flying Machine Goblin Giant Ram Rider
Goblins Goblin Gang
Goblin Gang Goblins Spear Goblins
Goblins Goblin Gang Spear Goblins Flying Machine Goblin Giant Ram Rider
Spear Goblins Goblin Gang Flying Machine Ram Rider
Goblin Gang Flying Machine Rocket Ram Rider
Rocket Goblins Goblin Gang
Goblin Gang Ram Rider
Rocket Goblin Gang Ram Rider
Goblins Goblin Gang
Goblins Spear Goblins Goblin Gang Flying Machine Ram Rider
Spear Goblins Flying Machine Ram Rider
Ram Rider
Goblin Gang Goblins Spear Goblins Flying Machine Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins Spear Goblins
Goblin Gang Flying Machine Rocket
Goblin Gang Goblins Spear Goblins Rocket Goblin Giant Ram Rider
Goblin Gang Rocket Goblin Giant Ram Rider
Goblin Gang Goblin Giant Ram Rider
Rocket Goblin Gang Flying Machine Goblin Giant Ram Rider
Goblin Gang Rocket Goblins Spear Goblins Flying Machine Goblin Giant Ram Rider
Goblin Giant
Rocket Goblins Spear Goblins Flying Machine
Goblin Gang Goblin Giant
Flying Machine
Rocket Goblin Giant
Rocket Goblin Gang Goblin Giant Ram Rider
Flying Machine
Goblin Gang Goblins Spear Goblins Flying Machine Rocket Goblin Giant
Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Ram Rider
Rocket Flying Machine Goblin Giant
Flying Machine Rocket
Rocket
Spear Goblins Flying Machine Rocket Goblin Giant Ram Rider
Flying Machine
Flying Machine Ram Rider
Flying Machine Ram Rider
Rocket Goblins Goblin Gang
Rocket Flying Machine Ram Rider
Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket
Flying Machine
Rocket Spear Goblins Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Flying Machine
Rocket Flying Machine
Rocket
Rocket
Rocket
Rocket Flying Machine
Flying Machine Ram Rider
Flying Machine Ram Rider
Rocket
Flying Machine
Rocket Flying Machine
Rocket
Rocket
Rocket
Spear Goblins Goblin Gang Flying Machine Rocket
Rocket Flying Machine Ram Rider
Goblin Gang Flying Machine Rocket
Flying Machine
Rocket
Flying Machine
Goblin Gang Flying Machine Rocket
Flying Machine Rocket
Flying Machine Rocket Goblin Giant

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