My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Valkyrie Dark Prince Giant Skeleton Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Valkyrie Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Giant Skeleton Inferno Dragon
Giant Snowball
Spear Goblins Inferno Dragon
Zap
Spear Goblins Dark Prince Inferno Dragon
Barbarian Barrel
Spear Goblins Valkyrie Dark Prince Giant Skeleton
The Log
Spear Goblins Dark Prince Giant Skeleton
Earthquake
Spear Goblins
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Fireball
Inferno Dragon
Poison
Spear Goblins
Lightning
Valkyrie Dark Prince Inferno Dragon
Rocket
Valkyrie Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Valkyrie Rage Dark Prince Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Rage Arrows Valkyrie Dark Prince Inferno Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Spear Goblins Rage Arrows

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Arrows
Mirror Dark Prince Giant Skeleton
Valkyrie
Spear Goblins Dark Prince Giant Skeleton
Mirror
Arrows Giant Skeleton
Rage
Dark Prince Giant Skeleton
Dark Prince
Spear Goblins Arrows Valkyrie Rage
Giant Skeleton
Spear Goblins Arrows Valkyrie Mirror Rage
Inferno Dragon
Spear Goblins

Defense Synergies 1 10

Spear Goblins
Arrows Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Arrows
Mirror Spear Goblins Valkyrie Dark Prince Giant Skeleton
Valkyrie
Spear Goblins Arrows Mirror
Mirror
Arrows Valkyrie Inferno Dragon
Rage
Dark Prince
Spear Goblins Arrows
Giant Skeleton
Spear Goblins Arrows
Inferno Dragon
Spear Goblins Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Valkyrie
Inferno Dragon Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Inferno Dragon Valkyrie Dark Prince
Arrows Valkyrie Dark Prince Giant Skeleton
Arrows Spear Goblins Valkyrie Dark Prince
Inferno Dragon Spear Goblins Arrows
Arrows Valkyrie Giant Skeleton
Inferno Dragon
Spear Goblins Valkyrie Dark Prince Giant Skeleton
Valkyrie Spear Goblins Arrows Dark Prince Giant Skeleton
Arrows Inferno Dragon Spear Goblins
Valkyrie Dark Prince Giant Skeleton
Valkyrie Arrows Dark Prince
Inferno Dragon
Inferno Dragon
Arrows Valkyrie Dark Prince
Arrows Spear Goblins Valkyrie Dark Prince
Arrows Valkyrie Spear Goblins Dark Prince Giant Skeleton Inferno Dragon
Inferno Dragon
Valkyrie Dark Prince Spear Goblins Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Spear Goblins Dark Prince Giant Skeleton
Arrows Valkyrie Inferno Dragon
Giant Skeleton Spear Goblins Valkyrie Dark Prince
Valkyrie Dark Prince Giant Skeleton
Giant Skeleton Valkyrie Dark Prince Inferno Dragon
Arrows
Dark Prince Spear Goblins Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Dark Prince Inferno Dragon
Giant Skeleton Spear Goblins Valkyrie Dark Prince Inferno Dragon
Inferno Dragon
Inferno Dragon Valkyrie Dark Prince Giant Skeleton
Arrows Valkyrie Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Valkyrie
Valkyrie
Spear Goblins Valkyrie Dark Prince Giant Skeleton Inferno Dragon
Arrows Valkyrie Dark Prince Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Dark Prince Giant Skeleton
Arrows Valkyrie Dark Prince
Arrows Spear Goblins
Arrows
Arrows
Arrows
Arrows Valkyrie Dark Prince
Arrows
Arrows
Arrows
Spear Goblins Arrows
Arrows
Arrows
Arrows Dark Prince
Arrows Valkyrie
Giant Skeleton
Arrows
Arrows
Arrows Valkyrie Dark Prince
Inferno Dragon
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Giant Skeleton
Arrows
Spear Goblins Dark Prince
Arrows
Arrows
Valkyrie Dark Prince
Arrows
Arrows Giant Skeleton
Dark Prince
Giant Skeleton
Dark Prince Giant Skeleton

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