My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Elixir Collector Ice Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Sparky
Giant Snowball
Archers
Zap
Archers Sparky
Barbarian Barrel
Archers Knight Ice Wizard Sparky
The Log
Archers Sparky
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Knight Ice Wizard Sparky
Fireball
Archers Elixir Collector Ice Wizard Sparky
Poison
Archers Elixir Collector Ice Wizard Sparky
Lightning
Knight Elixir Collector Ice Wizard Sparky
Rocket
Elixir Collector Sparky

Against air swarms

Spells and units that can counter air swarms.

Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Tornado Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Collector Tornado Ice Wizard Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Barbarian Barrel Archers Knight Tornado Ice Wizard Elixir Collector Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Barbarian Barrel Archers Knight

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Barbarian Barrel
Knight
Archers Barbarian Barrel Ice Wizard Sparky
Elixir Collector
Mirror
Barbarian Barrel Tornado Sparky
Barbarian Barrel
Archers Knight Mirror Tornado Ice Wizard Sparky
Tornado
Sparky Mirror Barbarian Barrel Ice Wizard
Ice Wizard
Knight Barbarian Barrel Tornado
Sparky
Tornado Knight Mirror Barbarian Barrel

Defense Synergies 7 11

Archers
Knight Barbarian Barrel Tornado Ice Wizard
Knight
Archers Ice Wizard Barbarian Barrel Tornado Sparky
Elixir Collector
Mirror
Barbarian Barrel Tornado Ice Wizard Sparky
Barbarian Barrel
Archers Mirror Knight Tornado Ice Wizard Sparky
Tornado
Mirror Ice Wizard Sparky Archers Knight Barbarian Barrel Sparky
Ice Wizard
Knight Tornado Archers Mirror Barbarian Barrel
Sparky
Tornado Knight Mirror Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Sparky
Sparky Knight Ice Wizard
Tornado Sparky Archers Knight Ice Wizard
Sparky Knight Ice Wizard
Barbarian Barrel Tornado Sparky
Barbarian Barrel Tornado Archers Ice Wizard
Tornado Archers Ice Wizard
Barbarian Barrel Sparky
Sparky Tornado Ice Wizard
Knight Tornado Archers Barbarian Barrel Ice Wizard Sparky
Archers Ice Wizard Knight Barbarian Barrel Tornado
Archers Tornado Ice Wizard
Sparky Knight Ice Wizard
Sparky Barbarian Barrel Tornado
Sparky Knight
Tornado Sparky
Sparky Knight Tornado
Archers Knight Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Tornado Archers Knight Ice Wizard
Sparky Tornado
Archers Knight Barbarian Barrel Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Barbarian Barrel Sparky
Archers Knight Barbarian Barrel
Knight Sparky
Knight Barbarian Barrel Tornado Sparky
Knight Sparky
Archers Tornado Ice Wizard
Sparky Archers Knight Ice Wizard
Knight Sparky
Knight Barbarian Barrel Tornado Sparky
Sparky
Knight Sparky
Tornado
Knight Sparky
Archers Sparky
Sparky Archers Knight Barbarian Barrel Tornado
Archers Barbarian Barrel Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Sparky
Barbarian Barrel Tornado Ice Wizard
Barbarian Barrel Sparky
Knight Barbarian Barrel Sparky
Barbarian Barrel Sparky
Tornado Ice Wizard
Archers Tornado Sparky
Barbarian Barrel Tornado Ice Wizard
Tornado
Tornado Sparky
Knight Barbarian Barrel Tornado Sparky
Archers Tornado
Knight Barbarian Barrel Sparky
Barbarian Barrel
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Sparky
Barbarian Barrel Tornado Sparky
Sparky
Archers Barbarian Barrel Sparky
Barbarian Barrel Tornado
Sparky
Tornado
Tornado Sparky
Barbarian Barrel
Tornado Barbarian Barrel Ice Wizard Sparky
Barbarian Barrel Tornado Ice Wizard Sparky
Tornado Sparky
Barbarian Barrel Tornado Sparky
Archers Tornado Ice Wizard Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Archers Barbarian Barrel
Archers Tornado Ice Wizard
Barbarian Barrel
Knight Sparky
Tornado Sparky
Sparky
Tornado Sparky
Tornado
Barbarian Barrel Tornado Sparky

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