My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Three Musketeers Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Inferno Dragon
Giant Snowball
Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Zap
Goblin Gang Three Musketeers Inferno Dragon
Barbarian Barrel
Goblin Gang Three Musketeers Lumberjack
The Log
Goblin Gang Three Musketeers Lumberjack
Earthquake
Goblin Gang Elixir Collector
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Fireball
Goblin Gang Elixir Collector Three Musketeers Inferno Dragon Lumberjack
Poison
Goblin Gang Elixir Collector Three Musketeers
Lightning
Elixir Collector Three Musketeers Inferno Dragon Lumberjack
Rocket
Elixir Collector Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Fireball Inferno Dragon Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Mirror Three Musketeers Lumberjack
Goblin Gang
Three Musketeers Mirror
Fireball
Zap Mirror
Elixir Collector
Three Musketeers
Zap Goblin Gang Mirror
Mirror
Zap Fireball Goblin Gang Three Musketeers Lumberjack
Inferno Dragon
Lumberjack
Zap Mirror

Defense Synergies 3 10

Zap
Fireball Mirror Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Goblin Gang
Zap Mirror Inferno Dragon Lumberjack
Fireball
Zap Mirror Lumberjack
Elixir Collector
Three Musketeers
Zap
Mirror
Zap Fireball Goblin Gang Inferno Dragon Lumberjack
Inferno Dragon
Zap Goblin Gang Mirror
Lumberjack
Zap Goblin Gang Fireball Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Inferno Dragon Lumberjack Zap Goblin Gang Three Musketeers
Goblin Gang Three Musketeers Lumberjack Inferno Dragon
Three Musketeers Inferno Dragon Lumberjack Goblin Gang
Fireball Lumberjack
Goblin Gang Fireball Zap Lumberjack
Three Musketeers Inferno Dragon Zap Goblin Gang Fireball
Zap Fireball
Three Musketeers Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Zap Fireball Lumberjack
Three Musketeers Inferno Dragon Zap Goblin Gang Fireball
Lumberjack Zap Goblin Gang Fireball Three Musketeers
Fireball Three Musketeers Zap Goblin Gang Lumberjack
Inferno Dragon Goblin Gang Three Musketeers Lumberjack
Zap Goblin Gang Fireball Three Musketeers Inferno Dragon Lumberjack
Three Musketeers Goblin Gang Fireball Lumberjack
Fireball Zap Goblin Gang Three Musketeers Lumberjack
Zap Fireball Inferno Dragon Lumberjack
Three Musketeers Inferno Dragon Lumberjack
Goblin Gang Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Zap Fireball
Fireball Zap Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack Zap
Goblin Gang Lumberjack Zap Fireball
Goblin Gang Three Musketeers Inferno Dragon Lumberjack
Fireball Zap Goblin Gang Three Musketeers
Goblin Gang Fireball Lumberjack
Inferno Dragon Lumberjack
Zap Fireball Inferno Dragon
Goblin Gang Three Musketeers Inferno Dragon
Inferno Dragon Lumberjack
Zap Fireball
Goblin Gang Fireball Three Musketeers Lumberjack
Fireball Three Musketeers
Goblin Gang Zap Fireball Three Musketeers Inferno Dragon Lumberjack
Zap Fireball Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Fireball Zap
Goblin Gang Fireball Three Musketeers Lumberjack
Zap Fireball
Fireball Zap
Fireball Three Musketeers
Fireball
Zap Fireball
Zap Fireball Three Musketeers
Fireball Three Musketeers
Fireball Three Musketeers
Zap Fireball Three Musketeers
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Inferno Dragon
Fireball Zap
Fireball Zap
Fireball Zap
Zap Fireball
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Goblin Gang Fireball
Fireball Zap Three Musketeers
Fireball
Fireball Goblin Gang Three Musketeers Lumberjack
Zap Fireball
Zap Fireball
Three Musketeers
Zap Goblin Gang Fireball
Zap Fireball
Zap Fireball

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