My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Musketeer Lumberjack
Zap
Bats Bandit
Barbarian Barrel
Musketeer Wizard Bandit Lumberjack
The Log
Musketeer Bandit Lumberjack
Earthquake
Arrows
Bats
Royal Delivery
Bats Musketeer Wizard Bandit Lumberjack
Fireball
Musketeer Wizard Bandit Lumberjack
Poison
Bats Musketeer Wizard
Lightning
Musketeer Wizard Bandit Lumberjack
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap The Log Bandit Musketeer Lumberjack Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap The Log

Attack Synergies 2 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Bandit Lumberjack
Zap
Mirror Bats Musketeer The Log Bandit Lumberjack
Musketeer
Zap Mirror The Log Bandit Lumberjack
Wizard
Bandit Lumberjack
Mirror
Zap The Log Musketeer Lumberjack
The Log
Mirror Zap Musketeer Bandit Lumberjack
Bandit
Bats Zap Musketeer Wizard The Log Lumberjack
Lumberjack
Bats Zap Musketeer Wizard Mirror The Log Bandit

Defense Synergies 3 19

Bats
Zap Musketeer The Log Bandit Lumberjack
Zap
Mirror Bats Musketeer The Log Bandit Lumberjack
Musketeer
The Log Lumberjack Bats Zap Mirror Bandit
Wizard
The Log Bandit Lumberjack
Mirror
Zap Musketeer The Log Lumberjack
The Log
Musketeer Bats Zap Wizard Mirror Bandit Lumberjack
Bandit
Bats Zap Musketeer Wizard The Log Lumberjack
Lumberjack
Musketeer Bats Zap Wizard Mirror The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Wizard The Log
Lumberjack Bats Zap Musketeer The Log Bandit
Lumberjack Bats Musketeer Bandit
Lumberjack Bats Musketeer Bandit
The Log Lumberjack
The Log Bats Zap Musketeer Bandit Lumberjack
Bats Musketeer Zap Wizard
Zap Musketeer The Log Bandit
Musketeer Lumberjack
Musketeer Bandit Lumberjack
Bats Zap Musketeer Wizard The Log Bandit Lumberjack
Musketeer Bats Zap Wizard
Lumberjack Bats Zap Musketeer Wizard The Log Bandit
Wizard Bats Zap The Log Lumberjack
Bandit Lumberjack
Zap The Log Bandit Lumberjack
Wizard Bats Musketeer Lumberjack
Bats Zap Musketeer Wizard The Log Bandit Lumberjack
Zap Wizard The Log Bats Musketeer Bandit Lumberjack
Musketeer Lumberjack
Wizard Bats Musketeer The Log Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Bandit
Bandit Zap Musketeer Wizard The Log Lumberjack
Bandit Lumberjack Bats Zap Musketeer The Log
Lumberjack Bats Zap Musketeer The Log Bandit
Musketeer Bandit Lumberjack
Wizard Bats Zap Musketeer
Bats Musketeer Bandit Lumberjack
Lumberjack
Zap Bats The Log Bandit
Musketeer
Bats Musketeer Lumberjack
Zap The Log
Wizard Bandit Lumberjack
Wizard Musketeer
Bats Zap Musketeer The Log Lumberjack
Bats Zap Musketeer Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Bandit
Zap Musketeer The Log Bandit
The Log Bandit
Musketeer The Log
Wizard Zap The Log
Wizard Bats Zap Musketeer
Musketeer Wizard The Log
The Log Zap Wizard
The Log Zap Wizard Bandit
Bats Musketeer Lumberjack
Zap Musketeer Wizard The Log Bandit
Zap Musketeer Wizard
Musketeer The Log Bandit
Musketeer Bandit
Zap Musketeer The Log
Zap Musketeer Wizard The Log Bandit
Musketeer Wizard The Log Bandit
Bats
Zap Musketeer Wizard The Log Bandit
Zap Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Zap Musketeer The Log
Zap The Log Wizard
The Log Zap Musketeer Wizard Bandit
Zap Musketeer Wizard The Log Bandit
Zap Musketeer The Log Bandit
Bats Zap Musketeer Wizard
Zap Bats Musketeer Wizard
Zap Musketeer Wizard The Log Bandit
Zap
Wizard The Log
Zap Bats Musketeer Bandit
Zap Musketeer Wizard
The Log
Musketeer Wizard Lumberjack
The Log Zap Musketeer Wizard
Zap
Musketeer
Zap Bats Musketeer The Log
Bats Zap Musketeer
Zap Musketeer The Log Bandit

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