My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Inferno Dragon Lava Hound
Giant Snowball
Miner Inferno Dragon Lava Hound
Zap
Inferno Dragon Lava Hound
Barbarian Barrel
Heal Spirit Electro Wizard
The Log
Heal Spirit
Earthquake
Arrows
Heal Spirit Lava Hound
Royal Delivery
Heal Spirit P.E.K.K.A Miner Electro Wizard Inferno Dragon Lava Hound
Fireball
Electro Wizard Inferno Dragon Lava Hound
Poison
Electro Wizard Lava Hound
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit P.E.K.K.A Miner Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Miner Electro Wizard Inferno Dragon Lightning P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Heal Spirit Miner Electro Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
P.E.K.K.A Inferno Dragon
Mirror
Miner Lightning
Lightning
Lava Hound Mirror
P.E.K.K.A
Electro Wizard Heal Spirit
Miner
Mirror Lava Hound Electro Wizard Inferno Dragon
Electro Wizard
P.E.K.K.A Miner
Inferno Dragon
Lava Hound Heal Spirit Miner
Lava Hound
Lightning Miner Inferno Dragon

Defense Synergies 0 4

Heal Spirit
Mirror
Electro Wizard Inferno Dragon
Lightning
P.E.K.K.A
Electro Wizard
Miner
Electro Wizard
Mirror P.E.K.K.A Inferno Dragon
Inferno Dragon
Mirror Electro Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
P.E.K.K.A Lightning Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Electro Wizard
Lightning P.E.K.K.A
Electro Wizard
Lightning Electro Wizard Inferno Dragon
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Miner Electro Wizard
Electro Wizard
Inferno Dragon Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard
Lightning P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard
Electro Wizard
Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Electro Wizard Lightning Miner Inferno Dragon
P.E.K.K.A Lightning Electro Wizard
Lightning P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon
Electro Wizard
P.E.K.K.A Lightning Electro Wizard
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon
P.E.K.K.A Inferno Dragon
Lightning P.E.K.K.A Electro Wizard
Lightning P.E.K.K.A
Electro Wizard Lightning P.E.K.K.A Inferno Dragon
P.E.K.K.A Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Miner Electro Wizard
Lightning Miner
Lightning
Lightning
Miner Lightning
Lightning Electro Wizard
Lightning Miner Electro Wizard
Lightning
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Electro Wizard
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Inferno Dragon
Miner Lightning Electro Wizard
Lightning Miner
Lightning Miner
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Miner
Lightning Electro Wizard
P.E.K.K.A
Lightning
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard
Lightning
Lightning
P.E.K.K.A
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Electro Wizard

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